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Author Topic: WIP - Intel/Doomed Lifte HKMP5 Grunt  (Read 2869 times)

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flynia

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WIP - Intel/Doomed Lifte HKMP5 Grunt
« on: September 25, 2005, 11:58:19 AM »

Currently working on converting a HGrunt with Intel/Doomed Life MP5

A very big thanks to Wilko for making this all possible :) :) :)

Cheers Flynia

EDIT:- Model is done but im having trouble with the mouth controller when the grunt talks.
EDIT:- I've uploaded the QC here for those who wanna help me figure this one out.



[File not found]
« Last Edit: September 25, 2005, 01:31:36 PM by flynia »
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Frraksurred

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Re: WIP - Intel/Doomed Lifte HKMP5 Grunt
« Reply #1 on: September 26, 2005, 07:05:57 AM »

Sgt Wilko answered this in another thread, but I'll post it here just for good measure.

Quote
...just change
$poseparameter mouth 0.00 25.00
with
$poseparameter mouth 0.00 10.00

There are a few models I have noticed need to have this done.  I will have to compile a list.
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flynia

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Re: WIP - Intel/Doomed Lifte HKMP5 Grunt
« Reply #2 on: September 26, 2005, 07:09:39 AM »

Tried that one but it still seems that when the grunt chats with his mate that the mouth goes fully open...

Say for example you turn on notarget and walk up to them... wait a few moments... he will start ranting.

"Sir i dont see anybody nearby"
"Area clear sir"

That sort of crap... when he does this the mouth goes fully open and into what i call... *shouldnt say to rude* mode LOL

He also has the $poseparameter mouth 0.00 10.00 enabled.

Weird!

Cheers flynia
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Frraksurred

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Re: WIP - Intel/Doomed Lifte HKMP5 Grunt
« Reply #3 on: September 26, 2005, 07:49:38 AM »

Hmmm.  Curious, but good to know.
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Sgt Wilko

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Re: WIP - Intel/Doomed Lifte HKMP5 Grunt
« Reply #4 on: September 26, 2005, 04:57:45 PM »

Its because you've used that useless decompiler set-up. Use the default hl1 style.
// 1 bone controller(s)
$controller 4 "Bone05" ZR 0.000000 10.000000

add that with the rest of your QC.
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flynia

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Re: WIP - Intel/Doomed Lifte HKMP5 Grunt
« Reply #5 on: September 26, 2005, 11:37:15 PM »

Kudos Mate!

That fixed the Hgrunt model nicely :) I've reverted the QC back to Karistos 1.2 or whatever it is from Milkshape 3D.

I've noticed the original Hgrunt also has the same issue.

I will decompile Romkas V5 Grunt and make all the necessary changes than recompile the model :)

EDIT:- Done :) Model compiled and works correctly :)

Cheers Ian
« Last Edit: September 29, 2005, 01:51:41 AM by flynia »
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