whats the news with the normal mapped guns?
The normal maps did not make it into the beta release as of yet. We have various maps and are still finalizing our selections.
--
Ragdoll bug: After you killed something, but only when it's not stable (not moving), just before you turn around and it moves out of your screen, it becomes non-visible.
Interesting. I've noticed a couple models do this, I believe it is a problem that creeps in under certain compiling conditions. We'll look into it further.
Texture bug: C1A3 Silo door.
I just saw that recently. I laughed my head off!!! I also contacted Besli about updates to the texture pack, so we should have this fixed soon.
--
1-I don't care about the texture pack, It wasn't my plan.
Regardless it is in the pack and people are going to be posting bugs related to it. If it wasn't something you worked on, then leave it for those who did to comment on.
7-Frrak changed the textures, ask him.
I haven't changed the barnacle textures at all. A.I made them that way originally, so they same as they were since they were converted.
We are NOT converted the weapon models yet... (That tripmine model converted by someone)
Most the weapon models are the same since version 1.0 of the pack. They were converted by "kimhenning" prior to that.
--
Just a little bug I've noticed. (tripmine clipping)
Thanks for the heads up, we will look into that also. I'm guessing it needs to be recompiled.
--
I'll see you do better then.
He isn't attacking you, he is pointing out something he noticed. This IS a bug reporting thread. If you don't have anything constructive to add, then let some one else address it.
This isn't the matrix - in order for the headcrab to fly back, the person who fired the gun would have to have been thrown back as well. Its called Physics.
Are you trying to be needlessly insulting, or am I just reading it that way?
Thats nothing to do with us. We haven't messed with the Electrical effects.
This is true, but that doesn't mean there may not be another explanation. It's good info to have either way.
Theres no need to post pictures. I've known of these bugs. Frraksurred was in such a rush to get a beta out, he didn't listen.
I asked them to post pics, so he is only following the guidelines laid out for this thread. And I'm just getting the job done, a job that would not have gotten done had I not volunteered to do it.
--
The scientist that falls to his death when you try to get back to the tram you rode into Black Messa on no longer screams "Stop Gordon... Noooooooo!!!" or whatever it is he says as he slides down the cable to his death.
Sounds like another case of a bad compile, or a mispelling in the .qc. We'll look into it.
And I'm getting this wierd black trailing effect from the geometry on the map you first encounter the hound eyes on. It happens if I make a quick turn of the mouse... In both cases if I erase my Half-Life: Source directory and restart it from scratch everything goes back to working correctly. I'll try and continue to do this as I go so I can verify the bugs are the pack and not my system.
Have no explanation for that. I'll have to wait and see if anyone else reports a similar occurance.
--
Does anyone have a bug were you head all the scientist foot steps in the section after the tram ride.
I have noticed that their foot steps do not always fade when walking away. They remain loud and annoying. I experience this most in Anomolous Materials. Not sure of the cause, but we can do some research.
I think I got everything that had not be addressed already. My apologies if I missed something.