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Author Topic: Item pickups issue (i.e. batteries, ammo, etc.)  (Read 4619 times)

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GamingLord

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Item pickups issue (i.e. batteries, ammo, etc.)
« on: October 07, 2005, 04:05:36 PM »

I know the issue with the battery down the elevator shaft in map c1a1 has been posted about before. Well, I've stumbled across another.

In the office flooded with electrified water, you can't grab the battery in the storage closet. It's the first map in Office Complex I believe.

You're not the only ones that seem to have this problem, actually. I've noticed before that there was a bug with HL:S where you couldn't pick up a magnum during the "On a Rail" chapter. It was underwater next to a dead marine grunt, in an area with several barnacles and a bullsquid off to the side.

I'm not modeller, coder, or anything... but my guess is that the hitboxes that allow you to pick up these items need to be enlarged possibly? Perhaps the HD battery you guys used has a smaller "area" that the player has to touch to pick up the item.

May want to look into this possibly.

Oh, and a note on that second battery "bug". Again, I think it's something Valve sorta goofed on. In regular half-life, you could easily squeeze into that closet to snag the battery. However, in HL:S you can't fit in there anymore for some reason. I think they had a work around by making the LD battery's "hitbox" or whatever larger, so you could just bump up against the closet it pick it up again.
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flynia

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Re: Item pickups issue (i.e. batteries, ammo, etc.)
« Reply #1 on: October 08, 2005, 06:32:14 AM »

We are aware of it and for the time being the best i can reccomend is deleting/renaming the following files from the following directories. Renaming is the prefered option as it will prevent the game from using the models.

eg. rename w_battery folder to hev_battery_bugged or simular... this of course will keep the files on your computer. If you feel confident and dont want the models feel free to delete them :)

w_battery.* - C:\xxx\Steam\SteamApps\<username>\half-life source\hl1\models
w_battery folder - C:\xxx\Steam\SteamApps\<username>\half-life source\hl1\materials\models

Cheers flynia
« Last Edit: October 08, 2005, 06:41:12 AM by flynia »
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Sgt Wilko

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Re: Item pickups issue (i.e. batteries, ammo, etc.)
« Reply #2 on: October 08, 2005, 09:21:54 AM »

Hmm... guess it could be the hitboxes... might be the phymodel (or the lack of one) that could be causing it.
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flynia

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Re: Item pickups issue (i.e. batteries, ammo, etc.)
« Reply #3 on: October 08, 2005, 11:54:09 AM »

Is their a "generic" type of phymodel that we could use for these items? or do they all have to have their own phymodel created from their own reference SMD?

I hope that question makes sense :(

Cheers flynia
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Sgt Wilko

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Re: Item pickups issue (i.e. batteries, ammo, etc.)
« Reply #4 on: October 08, 2005, 12:53:58 PM »

They have their own, but I imagine that they are very similar.
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Frraksurred

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Re: Item pickups issue (i.e. batteries, ammo, etc.)
« Reply #5 on: October 08, 2005, 03:53:00 PM »

I'm assuming this is the same problem we were having with the medkit?

With you two on it I'm confident it will get worked out, keep up the good work.
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flynia

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Re: Item pickups issue (i.e. batteries, ammo, etc.)
« Reply #6 on: October 09, 2005, 06:08:01 AM »

I'll have a look and see what i can turn up on this issue tonight.

I've spent most of yesterday re-installing my PC as the Intel Monitoring Software i had "borked itself" after i ran Chipset Upgrade Drivers on my PC to resolve "Source Engine Stuttering"... barely noticeable in game LOL.

I'll decompile the original models tonight and see what i can come up with. I'll post here if i have any luck with the models.

Stay Tuned Dudes

Cheers flynia
« Last Edit: October 09, 2005, 07:28:39 AM by flynia »
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Sgt Wilko

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Re: Item pickups issue (i.e. batteries, ammo, etc.)
« Reply #7 on: October 09, 2005, 09:29:17 AM »

....we need to find a better decompiler  :  /
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flynia

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Re: Item pickups issue (i.e. batteries, ammo, etc.)
« Reply #8 on: October 09, 2005, 09:37:29 AM »

Milkshape 3d 1.7.6 is released :)

http://www.milkshape3d.com/

I doubt that will help though :( I only wish that someone had a very good decompiler for Source Models :(

I'm not saying Cannonfodders isn't good... its great... but im sure with revisions he will get it their. I like decompiling models with it and recompiling them and seeing the funny effects... like Bullsquids running backwards and headcrabs jumping away from you instead of at you. LOL.

Cheers flynia
« Last Edit: October 09, 2005, 09:41:55 AM by flynia »
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Sgt Wilko

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Re: Item pickups issue (i.e. batteries, ammo, etc.)
« Reply #9 on: October 09, 2005, 09:42:21 AM »

yay! more objects to waste money on....
....... I had to pay twice for a damn code X (
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