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Author Topic: PS2 additives  (Read 13152 times)

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flynia

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Re: PS2 additives
« Reply #30 on: October 20, 2005, 04:38:56 AM »

Yeahhhh Baby!

Nice work mate... I'd disagree with Frrakk but I prefer the dirty version as I think it looks more robust, used and generally more relastic and suited to Black Mesa.

Either way to include any of these would be a bonus and i don't mind which one comes along.

Cheers flynia
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Frraksurred

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Re: PS2 additives
« Reply #31 on: October 20, 2005, 05:02:59 AM »

I'd disagree with Frrakk but I prefer the dirty version as I think it looks more robust, used and generally more relastic and suited to Black Mesa.

Except for it would look very out of place on the clean, sanitized and rust-free environment of a science facility.  Can you picture it fitting in while walking through "Anomolous Materials"?  It might be suitable for some of the dingier areas, but unless we can code various versions of it into the game I think it would be out of place.

It is a nice texture no matter how you look at it, but there is a version that is still dirty, but toned down quite a bit that I think fits better.  Check it out:


Unfortunately the author never completeed this set, so no on/off variations.


Alternate health texture by Supernorm.  I believe Killer12137 also created a model to go with it, but cannot confirm that (not that we could take advantage of it anyway) 


While I am at it, here is the HEV texture.  Credits in pic.
« Last Edit: October 20, 2005, 05:49:18 AM by Frraksurred »
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flynia

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Re: PS2 additives
« Reply #32 on: October 20, 2005, 05:07:25 AM »

I got PWNED!

What more can i say the man definatly has a point.

Except for it would look very out of place on the clean, sanitized and rust-free environment of a science facility. Can you picture it fitting in while walking through "Anomolous Materials"? It might be suitable for some of the dingier areas, but unless we can code various versions of it into the game I think it would be out of place.

Thanks mate i didn't think of that aspect of it... in retrospect im happy that these textures will be replaced, even the thought of it is enough to keep me going :)

Ahhh well can't win em all ;)

Cheers flynia
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Frraksurred

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Re: PS2 additives
« Reply #33 on: October 20, 2005, 05:50:57 AM »

Added pics to previous post.

I could add some sick normal maps to these.  I've picked up some excellent tips from the mapcore 2d art boards.
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flynia

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Re: PS2 additives
« Reply #34 on: October 20, 2005, 06:03:45 AM »

This series seems the best to me... clean but dirty... if that makes sense.

Go the normal maps :)



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flynia

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Re: PS2 additives
« Reply #35 on: October 20, 2005, 10:08:40 AM »

Sorry for the doublepost

EDIT:- Managed to import the Medkit textures into the game correctly... but they don't swap when the charger runs out :(

here are the names of the HEV Charger models:

+0recharge.vtf and +arecharge.vtf

Hope this helps :)

Cheers flynia
« Last Edit: October 20, 2005, 11:08:21 AM by flynia »
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Barnz

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Re: PS2 additives
« Reply #36 on: October 20, 2005, 11:18:29 AM »

Stop replacing textures and find a health charger model.
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flynia

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Re: PS2 additives
« Reply #37 on: October 20, 2005, 12:24:40 PM »

Big question is where to find one ???

Cheers flynia
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DKR1138

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Re: PS2 additives
« Reply #38 on: October 20, 2005, 02:23:29 PM »

that HEV charger is from HL:E isn't it? Im sure they made a Medkit also.  :-\
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Eruntalon

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Re: PS2 additives
« Reply #39 on: October 20, 2005, 06:41:19 PM »

Would this be of help?

It contains several textures and such be users like LimeyGeeza

http://www.hl-improvement.com/forums/index.php?topic=930.0

Examples:





Cheers flynia


Possible Mr.Hankey visitation?
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Frostbite

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Re: PS2 additives
« Reply #40 on: October 20, 2005, 07:49:57 PM »

actually i when i decompiled sm_ayslum_1 from bloodlines with vmex it did it perfectly =\ im gonna try something (decompiling a hl map with a health charger) if it fully works with no errors then yay! =p

though bloodlines maps are a different version than source maps so it could have been easier to decompile =\

hey watta ya know it worked no errors of course the "Brushes and planes" mode so no displacements i think (though i dont think they remade hl1 maps to use displacements =p)
so maybe we can add to maps =)

edit: i didn't see that displacements were selected =p

if you are ill do it since im tottally bored 24/7 (makes me wanna bother ppl =\)
« Last Edit: October 20, 2005, 07:58:08 PM by Frostbite »
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Frraksurred

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Re: PS2 additives
« Reply #41 on: October 21, 2005, 02:56:02 AM »

if you are ill do it since im tottally bored 24/7 (makes me wanna bother ppl =\)

Gor for it.  If you need anything from me (textures, etc.) then PM me and let me know.

Btw, nice work.
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Sgt Wilko

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Re: PS2 additives
« Reply #42 on: October 21, 2005, 05:09:05 PM »

Yay for asking the Team first! Good going Frrak

Do you even know what hes asking to do? He wants to rip something from one game and stick it into another. I don't care if hes bored, you ask us first.
« Last Edit: October 21, 2005, 05:10:57 PM by Sgt Wilko »
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Frostbite

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Re: PS2 additives
« Reply #43 on: October 21, 2005, 07:53:14 PM »

Yay for asking the Team first! Good going Frrak

Do you even know what hes asking to do? He wants to rip something from one game and stick it into another. I don't care if hes bored, you ask us first.
ahh dont worry i wont screw anything up =)
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Frraksurred

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Re: PS2 additives
« Reply #44 on: October 21, 2005, 11:43:51 PM »

Yay for asking the Team first! Good going Frrak

Do you even know what hes asking to do? He wants to rip something from one game and stick it into another. I don't care if hes bored, you ask us first.

I don't need hand holding for every tiny decision.  We just brought the subject up, nobodies even done anything yet, who knows how it's going to come out and if we're even going to use it.  I'm just giving him permission to try so we can see if what he comes up with is worth adding to the pack.  Don't be so jumpy there hot rod.  ;D
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