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Author Topic: [DS Mod map]Dead Sector_9_B [WIP]  (Read 33979 times)

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Barnz

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Re: SV: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #15 on: October 31, 2005, 09:04:38 PM »

I can add some bushes and put some rocks on the top of the cliffs.

Try adding (bush, plant, etc...) sprites or models. :)

Anyway your maps are really cool (and detailed), I am looking forward to download them.
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InFeRnAl_ChEeSe

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #16 on: October 31, 2005, 09:45:32 PM »

INSANE MAP("S",I hope)!!
will be there only one map or a tiny map-pack?

awesome work,keep it up
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Anton

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #17 on: November 01, 2005, 09:58:51 AM »

I want to play those maps now..
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #18 on: November 01, 2005, 04:26:42 PM »

I added a few grass-sprites onto the cliffs. I already have a tree model, which I want to use aswell.

This is the entrance to the next level...
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Barnz

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #19 on: November 01, 2005, 04:35:04 PM »

Look awesome now (especially cliff textures), good job... :)
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #20 on: November 01, 2005, 04:35:51 PM »

Look awesome now (especially cliff textures), good job... :)

I try to keep the style of the Dead Sector maps.
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Anton

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #21 on: November 01, 2005, 06:54:48 PM »

The lighting kinda feels weird for me, the only levels in DS that had this kind of storage warehouses was during night.. This makes me think of GoldenEye+DS, it's still really good
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #22 on: November 01, 2005, 07:04:11 PM »

The lighting kinda feels weird for me, the only levels in DS that had this kind of storage warehouses was during night.. This makes me think of GoldenEye+DS, it's still really good

No. In the original DS maps, the light fell straight from the sky. Here it falls in with an angle of - 45 degrees.
But you're right, its a bit too bright.
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Anton

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #23 on: November 01, 2005, 07:32:01 PM »

Every map in HL has incredibly large objects too!
 I guess that is in that way because of the fact that you run so extremely fast!

 I got some gibs with realistic size from S&I and they looked so small ingame because of their flying speed.

And if you toss a "Nade" towards a dead body you will notice that it is as large as the head, even the ps2 one!
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #24 on: November 05, 2005, 11:44:18 PM »

Just a small update:

View 1:

View 2:

Mines:

Another view:
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #25 on: November 15, 2005, 11:16:38 AM »

Ok, time passed:

Exit:


Overview:


Another overview:


Dark hallways  :P
« Last Edit: November 15, 2005, 05:11:45 PM by Red Slug »
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NovaRain

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #26 on: November 15, 2005, 06:37:48 PM »

Look nice, especially the new shotgun ;)
Are you going to replace all weapon models?
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #27 on: November 15, 2005, 08:00:48 PM »

Look nice, especially the new shotgun ;)
Are you going to replace all weapon models?

All weapon, which you have in that game.

The 357
The Crowbar
The Shotgun, Satchel, Grenades, RPG and as a goody- the AK.
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #28 on: November 24, 2005, 01:36:08 PM »

Moep, update. Finshed my first map- will now continue with the second.

Here are some screenshots:

A truck (obviously brush-based):



and my new crows I finally got working:
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Romka™

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #29 on: November 24, 2005, 01:41:10 PM »

Just go on mapping! :)
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