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Author Topic: [DS Mod map]Dead Sector_9_B [WIP]  (Read 33982 times)

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Tsunami

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #30 on: November 24, 2005, 03:25:52 PM »

Hey, would you consider releasing the truck as a prefab? :D
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Darkflame

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #31 on: November 24, 2005, 11:01:36 PM »

That shotgun looks like it belongs in They Hunger.
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #32 on: November 25, 2005, 06:41:39 PM »

Hey, would you consider releasing the truck as a prefab? :D

Could do that. But first I need to find out who's the author of the textures.
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InFeRnAl_ChEeSe

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #33 on: November 25, 2005, 08:01:04 PM »

will the crow attack you or are they just map-models?
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Barnz

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #34 on: November 25, 2005, 08:09:24 PM »

They are just brushes.
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #35 on: November 25, 2005, 10:39:42 PM »

will the crow attack you or are they just map-models?

They're simple modelreplacements for the alien/xen boid-bird thingy.
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InFeRnAl_ChEeSe

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #36 on: November 25, 2005, 10:44:40 PM »

this is just an idea,but as the stukabats can fly and damage players with melee attack (not sure),wouldn't be possible to put them in game,unless it has been removed from the DS fgd(as I said,I may be wrong and this is just an idea...)
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #37 on: November 25, 2005, 10:58:22 PM »

No, as far as I know, Stukabats were taken out of the code. Not sure, how it is in the spirit code.
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DeMoNIc*PSyChO

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #38 on: November 27, 2005, 11:48:58 PM »

what is dead sector?, i was going to download it once but it was in a forign language so i didnt bother.

BTW that is a real nice map, looks real well done. and those guns kick ass!
« Last Edit: November 27, 2005, 11:51:56 PM by phsyco »
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Tsunami

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #39 on: November 28, 2005, 07:36:55 PM »

It's a mod. Don't let the language bother you, it's quite good (if you can't understand the language, it's harder because the instructions are all incomprehensible :P)
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InFeRnAl_ChEeSe

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #40 on: November 28, 2005, 09:50:58 PM »

(if you can't understand the language, it's harder because the instructions are all incomprehensible :P)
mostly to change keyboard's default controls  :D
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Rat12321

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #41 on: November 28, 2005, 11:34:27 PM »

that truck trailer in the first map could use a few more wheel polies imo.. looks good though
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #42 on: November 29, 2005, 08:48:28 AM »

It's a mod. Don't let the language bother you, it's quite good (if you can't understand the language, it's harder because the instructions are all incomprehensible :P)

That's why I'm trying to translate the the mod (which is quite hard IMO).
« Last Edit: December 30, 2005, 07:42:29 PM by Red Slug »
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Garompa

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #43 on: December 01, 2005, 02:39:12 PM »

that shotgun is pretty good, where did you get it?

Also I don't think the map is good........it's EXCELENT....I really like DS maps, they look such deserted and detailed that my eyes explode, it just needs more suspense to get around, it's suposed to be a horror mod.....i hope someone translates it
« Last Edit: December 01, 2005, 02:42:02 PM by Garompa »
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Red Slug

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Re: [DS Mod map]Dead Sector_9_B [WIP]
« Reply #44 on: December 17, 2005, 07:42:47 PM »

Hello back!
I was working on the maps during my "passing" here on the forums.

Let's start with some new screenshots:

This is the new part of the map. Some sort of small loading yard:




This is the view into an open garage, where a survey team built up their camp:


This is the view out of the camp:


The screenshots shows a small metal warehouse:


This is the warehouse from inside:


A near shot from the crows. They still behave buggy sometimes.


Two low flying Hind helicopters. They don't attack. I still need a good replacement for them.

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