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Author Topic: [HL2] S-Mod  (Read 46893 times)

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Grunt002

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[HL2] S-Mod
« on: November 11, 2005, 03:56:34 AM »

S-Mod is a modification for Half-Life 2 which adds new features, weapons and NPCs.
Why I post this is because I want to share the awesomeness or whatever you want to call it with you guys.
If you've seen this before, then... just post comments I guess. :P
Homepage Link: http://www.geocities.jp/faster_down/smod_bak/

Download Link: http://www.geocities.jp/faster_down/smod_bak/file/smod36_full.zip
Update link: http://www.geocities.jp/faster_down/smod_bak/file/smod36b_diff.zip

Smod Guide: http://vergeh.livejournal.com/

Have fun! :)

//New update v34g (I skipped v34f) :P
//Updated again since you failed! (34g is just a patch for 34e) - Lurid
//New update - v35 released
//Added the v35a patch.
//Added v35b patch
//Added v35c patch (I got it this time)
// v36 - Lurid
//Added v36a patch
// Added the v36b patch - Lewrid
« Last Edit: April 10, 2006, 04:48:51 PM by Lurid »
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Gattles

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Re: A Half-Life 2 Mod: S-Mod
« Reply #1 on: November 11, 2005, 11:16:03 AM »

Sounds good...
By the way the downloads are at the bottom if anyone is wondering. The site is in Japanese :P
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Grunt002

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Re: A Half-Life 2 Mod: S-Mod
« Reply #2 on: November 11, 2005, 01:15:15 PM »

So I forgot to change the link. :P
After I posted I wasn't able to edit my post, because for some reason HIT forum was offline (blank page).
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Hircine

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Re: A Half-Life 2 Mod: S-Mod
« Reply #3 on: November 11, 2005, 11:13:56 PM »

How do you make the enw npcs..?
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Grunt002

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Re: A Half-Life 2 Mod: S-Mod
« Reply #4 on: November 12, 2005, 01:20:52 AM »

I don't exactly know, but throughout HL2 singleplayer, there are new NPCs placed on the maps, like the lazer shooting scanner, jumping elites and houndeyes.

I don't know if there's others.


So has anyone saw the bonus thingy at "Water Hazard"?
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Hugebumm

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Re: A Half-Life 2 Mod: S-Mod
« Reply #5 on: November 12, 2005, 01:48:04 AM »

i haven't but i love this mod, when i saw the Combine ace's (the jumping elites) i almost crapped my pants when they jumped over me and shot me in the back
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.:TWP:. Jazz_man

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Re: A Half-Life 2 Mod: S-Mod
« Reply #6 on: November 12, 2005, 03:02:06 AM »

Can someone post pictures?
 
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Romka™

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Re: A Half-Life 2 Mod: S-Mod
« Reply #7 on: November 12, 2005, 10:08:11 AM »

Nah, something even better here. ;)
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Aydin

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Re: A Half-Life 2 Mod: S-Mod
« Reply #8 on: November 12, 2005, 10:55:31 AM »

this mod pwns all other minimods except for substance and synergy
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.:TWP:. Jazz_man

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Re: A Half-Life 2 Mod: S-Mod
« Reply #9 on: November 12, 2005, 06:01:30 PM »

No, This Pwns over Substance.. I wish it wasn't so HI END, It barely runs on my computer
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Renard

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Re: A Half-Life 2 Mod: S-Mod
« Reply #10 on: November 12, 2005, 06:04:04 PM »

Banana bombs from the game WORMS, the antlion spawner, the laser guns, the rod, the strider cannon, the sakura magical rod, the UMD's launcher... It's a madness!!!!!
And the friendly combines, the gore.... Just awesome.
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Chaos Wake.j2

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Re: A Half-Life 2 Mod: S-Mod
« Reply #11 on: November 12, 2005, 08:51:58 PM »

No, This Pwns over Substance.. I wish it wasn't so HI END, It barely runs on my computer

Agreed, substance is utter shit. Its just a bunch of random crap thrown in, and model changes that dont even make sense.
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Aydin

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Re: A Half-Life 2 Mod: S-Mod
« Reply #12 on: November 13, 2005, 06:38:48 AM »

um, when i put this in my source mods folder it doesnt appear on my thirdpart games list
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Cabbage Man

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Re: A Half-Life 2 Mod: S-Mod
« Reply #13 on: November 13, 2005, 07:04:47 AM »

I knew of this mod a while ago.

BigPalooka showed it to me.

Shovel slapping people and hearing their neck/back breaking as they hit a wall a high speeds in a splatter of blood was awesome.

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JoshuaC

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Re: A Half-Life 2 Mod: S-Mod
« Reply #14 on: November 13, 2005, 08:36:22 AM »

Haha Its spreading!
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