Welcome, %1$s. Please login or register.
June 20, 2018, 06:19:32 PM

:    
Radio is offline
*
HIT Forums  |  Community Projects  |  Resident Evil: Cold Blood  |  Custom Content (Moderators: Ackart, James)  |  Topic: recb_lockdown 0 and 3 Guests are viewing this topic. « previous next »
: 1 2 [3] 4 5 ... 8
: recb_lockdown  ( 30141 )
James
Throw THIS at THAT!
Global Moderator
Gonarch
*******
Offline Offline

: 3663

<3


« #30 : March 17, 2006, 04:49:38 PM »

I cleaned out the topic and unlocked because I'm in a fairly good mood. I don't want to see anything like this again.
BiscuitDude
Biscuit Fanatic
Vortigaunt
*****
Offline Offline

: 147

A victory isn't complete without biscuits.


« #31 : March 18, 2006, 09:50:49 AM »

Thank you for unlocking the topic, updates and mapping will continue a planned.

Dudeman418
Alien Grunt
******
Offline Offline

: 311


« #32 : March 18, 2006, 10:08:30 AM »

Great. Hope to see some soon  :)
Ark Angel
Snark
**
Offline Offline

: 5


« #33 : March 18, 2006, 12:34:20 PM »

Thankyou minuit for unlocking the thread the mapping will still go ahead as planned as previously stated by Biscuitdude
« : March 18, 2006, 12:45:45 PM Ark Angel »

Ark Angel: Recb Lockdown Administrator
BiscuitDude
Biscuit Fanatic
Vortigaunt
*****
Offline Offline

: 147

A victory isn't complete without biscuits.


« #34 : March 18, 2006, 12:37:34 PM »

New screenshot here:

See that? A Sparkshot  ;).

Another small room unfortunately, but soon I will post some screenshots of the Aqua Ring labs.

This room isn't finished yet, but this room will need to be unlocked for you access the Sparkshot (if you want it of course), and a key item will be put in later as well.
« : March 18, 2006, 12:40:32 PM BiscuitDude »

Dudeman418
Alien Grunt
******
Offline Offline

: 311


« #35 : March 18, 2006, 02:27:22 PM »

Yay I will finally be able to use it  :) , however is it possible to finish the map without getting the sparkshot?
Are you going to add ink ribbons in the map?
-l0d1z-
Das Überstein
Vortigaunt
*****
Offline Offline

: 104

:.:::.:::.:::.::.::..::


« #36 : March 18, 2006, 03:21:28 PM »

sweet.... question what will the aqua lab feature... will the be like fish and stuff or what...

=============
=============---I am a ninja !!
      ()           ()
=============
=============
--===========--
BiscuitDude
Biscuit Fanatic
Vortigaunt
*****
Offline Offline

: 147

A victory isn't complete without biscuits.


« #37 : March 18, 2006, 03:23:39 PM »

Ink Ribbons WILL be included in the map (when the update comes our way of course). As the hardest part of the map (hopefully) will require Ink Ribbons. There will be only 2 Sparkshots, and only 1 R. Launcher (which is at the start of the map).

@ l0d1z: I'm afraid I can't say...yet.

Ark Angel
Snark
**
Offline Offline

: 5


« #38 : March 20, 2006, 11:46:22 PM »

a nice information update there Biscuitdude i have began work on the Forest by the way and i will post some screen shots  very soon i think there going to need all the ink ribbons they can get lol the aqua ring will be very hard indeed                 
« : March 20, 2006, 11:48:36 PM Ark Angel »

Ark Angel: Recb Lockdown Administrator
BiscuitDude
Biscuit Fanatic
Vortigaunt
*****
Offline Offline

: 147

A victory isn't complete without biscuits.


« #39 : March 21, 2006, 08:01:33 AM »

a nice information update there Biscuitdude i have began work on the Forest by the way and i will post some screen shots  very soon i think there going to need all the ink ribbons they can get lol the aqua ring will be very hard indeed                 

Good to hear you're doing some work on the map Ark. Yes, the Aqua Lab will be hard, as long as I can pull off what we intend to put into it  ;).

*UPDATE 23rd March*
Mapping has been rather slow on my end lately, since my last update I have only made a few new corridors, rooms and another set of stairs, nothing special to show yet until I get started on the Aqua Ring Labs unfortunately. Give it a week, and I should get some more screenshots up of the Aqua Ring Labs.
« : March 23, 2006, 08:01:45 PM BiscuitDude »

-l0d1z-
Das Überstein
Vortigaunt
*****
Offline Offline

: 104

:.:::.:::.:::.::.::..::


« #40 : March 23, 2006, 11:39:43 PM »

that's good to hear..... I wonder if I should make another map?.. and if so what kind?...
oh well :D

=============
=============---I am a ninja !!
      ()           ()
=============
=============
--===========--
Dudeman418
Alien Grunt
******
Offline Offline

: 311


« #41 : March 24, 2006, 02:49:16 PM »

Make a haunted house map  ;)
BiscuitDude
Biscuit Fanatic
Vortigaunt
*****
Offline Offline

: 147

A victory isn't complete without biscuits.


« #42 : March 24, 2006, 06:11:25 PM »

Two more screenshots, none of the Aqua Ring Labs yet.

The ONLY R. Launcher in the map, and

the corridor leading to the Aqua Ring Labs, blocked...need to find another way round.

After playing around with the lights, and many different prefabs, I've blocked up the corridor more (see below), and made the corridors, and rooms leading to the Aqua Labs darker.

[File not found]
« : March 24, 2006, 07:05:10 PM BiscuitDude »

CZERW
Houndeye
****
Offline Offline

: 66


« #43 : March 24, 2006, 06:27:37 PM »

Top-right box looks like its going to fall, I think you should add some more garbage, to make it looking more blocked, but nice work so far, looking forward to it.

Sorry for my english.
-l0d1z-
Das Überstein
Vortigaunt
*****
Offline Offline

: 104

:.:::.:::.:::.::.::..::


« #44 : March 24, 2006, 09:24:12 PM »

this is really good... I have just updated my map recb_umbrella... there are now 2 places that the alarm is sounding..
so I got that too work... umm yeah your map seems too come along just fine.. cheers :D

=============
=============---I am a ninja !!
      ()           ()
=============
=============
--===========--
: 1 2 [3] 4 5 ... 8  
HIT Forums  |  Community Projects  |  Resident Evil: Cold Blood  |  Custom Content (Moderators: Ackart, James)  |  Topic: recb_lockdown « previous next »
:  

Powered by MySQL Powered by PHP SMF 2.0.15 | SMF © 2017, Simple Machines Valid XHTML 1.0! Valid CSS!