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HIT Forums  |  Community Projects  |  Resident Evil: Cold Blood  |  Custom Content (Moderators: Ackart, James)  |  Topic: Recb_umbrella 0 and 1 Guest are viewing this topic. « previous next »
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: Recb_umbrella  ( 14782 )
-l0d1z-
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« : March 14, 2006, 07:15:38 AM »

Yes as I saw That Download rates on this map was low, so I will Post the here instead....

Map location: Umbrella lab central complex

your team is stuck way below the surface, and now you got to get away from there.
It seems that they were creating B.O.W. here. so we need too be careful..

your team must find the Emergecy elevator and escape...

Note: this map needs a Tyrant bad... :D

UPDATE: I am adding a few more monsters, and hopefully I will make the alarm working
2nd UPDATE: I have added a few more monsters, and the alarm is now working, remade a door and a box
3rd UPDATE: I have added an alternitve route in the elevator area, and I have moved the key cards to less expected areas lol
I have also added one weapon and like one or two more monsters..





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« : April 27, 2006, 12:33:25 AM -l0d1z- »

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« #1 : March 14, 2006, 09:49:51 AM »

Glad to hear it. Good luck on your map anyway.
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« #2 : March 14, 2006, 06:09:09 PM »

Nice to know you're up to another project, recb_tunnels rocked! I hope this new one is going to be great too.

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« #3 : March 14, 2006, 07:07:15 PM »

I am almost done... just gonna do a bit more testing and tweking before I realease it...

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« #4 : March 14, 2006, 07:29:29 PM »

12 hours of solid work? Woah, that was quite quick. How long does the map take to complete (approx)?

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« #5 : March 14, 2006, 08:15:41 PM »

5min maybe... I dunno... You must rememmber this is the first time I have used objectives
in a map... so don't expect to much

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« #6 : March 15, 2006, 02:00:36 AM »

U should show some screenshots of the map first.

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« #7 : March 15, 2006, 07:35:32 AM »

Yes well the map is done... But I don't wanna release it yet, becuse I suddenly got an urge to make it bigger
and harder.... well bigger anyways so, I will instead give you screenshots





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« #8 : March 15, 2006, 07:50:18 AM »

Damn man, this map looks great! Glad to hear you want to make it longer.

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« #9 : March 15, 2006, 10:46:44 AM »

Yeah, go ahead and make it bigger and better, dont need to rush it...

Try concealing  some of the zombies in dark areas, dont make them visible and easy to kill...

No zombie respawns is good  :)

You should place the weapons like you did in your previous map(recb_tunnel), as i found them well placed  :)
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« #10 : March 15, 2006, 02:49:03 PM »

Well the first edition is here... I know it's not perfect so please tell, if anything bugs you something about the map you don't like... or maybe likes tell me..

well just to make things clear.. the thing that was added was a new floor and a new obejective theres is a total of 6-7 objectives

well well here it is:  :D

edit was :D :P

you will simply have too wait for the new version sorry

« : March 15, 2006, 10:34:27 PM -l0d1z- »

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« #11 : March 15, 2006, 04:39:17 PM »

I thought the map was ok but...

You should add a pistol(just handgun no ammo clips)at the start...probably make it like someone dropped it(add blood near the gun?)....

There was a bookcase in one of the rooms,not the library, that could be moved when u press E...

Make the place a little more computerized(less books more machinery)...

U gotta add some sound when u pick up important stuff like security cards...

Now i dont really know about this but, dogs in the labs just doesnt feel right...

Well, the map still needs some work but then u already said that so nvm  :)
Im pretty sure this will turn out to be a good map




« : March 15, 2006, 04:41:28 PM Dudeman418 »
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« #12 : March 15, 2006, 07:12:35 PM »

uh bookcase that could be removed? never saw that one....

about the dogs.. ever heard off guard dogs?

sound when picking up key card....why?

there is weapons in the armory...

two pistols and a magnum, so why should there be any where else/more of them

there is a big computer room... you don't really need any more than that in a lab...
there is one small library....
oh yeah there should be sound when the hunters escape but for some reason there is'nt
I think the map is too easy atm... but I will wait for a while before I make it harder too see, what you guys think...

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« #13 : March 15, 2006, 10:32:34 PM »

I have updated the map... but you wont see it until tomorow I am way too tired to test and then upload...

so here this is what's new

- I removed the bug were you could move one of the shelves

-made the security cameras animate (the now move ooooh,spin,spin)

-made the cultivation lab bigger (it now includes, more tubes and big computers)...

-added some more enemys

and like I said the new verion will be out tomorow....

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« #14 : March 16, 2006, 12:16:12 AM »

The current product is awesome, and well done, takes a while too, about the same length as recb_tunnels (Lone Wolf of course).

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