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Author Topic: ModDb Entry  (Read 38940 times)

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Matt

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Re: ModDb Entry
« Reply #120 on: October 07, 2008, 01:43:27 AM »

Will gibs use PhysX, too?
Probably not, but it wouldnt be too hard to add
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Morpheus

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Re: ModDb Entry
« Reply #121 on: October 07, 2008, 03:34:55 AM »

..and, uh.. will they use the plastic breaking sound when they bounce? :P :P

Lawl, VALVe failed that badly.
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Выпей йаду !

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Re: ModDb Entry
« Reply #122 on: October 07, 2008, 08:27:37 AM »

Matt
Tell please. As you have turned Q world on 90 degrees. Lay out a code of it.  :)
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Matt

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Re: ModDb Entry
« Reply #123 on: October 07, 2008, 05:21:22 PM »

..and, uh.. will they use the plastic breaking sound when they bounce? :P :P
Well...right now they make a concrete sound (at least most do) but thats mostly because i have only recently added sounds on collision and most ragdoll files have not been updated yet so play the default sound.

Quote
Matt
Tell please. As you have turned Q world on 90 degrees. Lay out a code of it.
I am having a really hard time trying to understand what your posts are asking. What do you mean i have turned the Q world on 90 degrees?
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bloodsurfer

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Re: ModDb Entry
« Reply #124 on: October 07, 2008, 05:27:16 PM »

Well...right now they make a concrete sound (at least most do) but thats mostly because i have only recently added sounds on collision and most ragdoll files have not been updated yet so play the default sound.
I can sense developer laziness on details :P
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Matt

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Re: ModDb Entry
« Reply #125 on: October 07, 2008, 05:49:56 PM »

Why? what more details do you want?
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bloodsurfer

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Re: ModDb Entry
« Reply #126 on: October 07, 2008, 06:57:48 PM »

Why? what more details do you want?
It looks like didn't explain myself properly, my bad (English not being my first language etc.)
Forget it  :P
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Gravewrecker

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Re: ModDb Entry
« Reply #127 on: October 09, 2008, 03:09:57 PM »

I can sense developer laziness on details :P
It's still Work in progress. !
If you wanna say that the mod's progress is slow... well that aren't very fresh news  :P
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Anton

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Re: ModDb Entry
« Reply #128 on: October 10, 2008, 08:47:21 AM »

Could a ragdoll be added to every model? By this I mean, Could I have a gut gib that snakes around a bit by esing about three bones or something?

That would be kinda rad, and gross.
« Last Edit: October 10, 2008, 03:14:27 PM by Anton »
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Matt

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Re: ModDb Entry
« Reply #129 on: October 10, 2008, 02:39:27 PM »

Could a ragdoll be added to every model? By this I mean, Could I have a gut gib that snakes around a bit by ysing about three bones or something?

That would be kinda rad, and gross.
Technically, yes. Although only certain entities have the code added right now
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