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HIT Forums  |  Community Projects  |  Resident Evil: Cold Blood (Moderators: Ackart, James)  |  Topic: Resident Evil: Cold Blood needs YOU! 0 and 1 Guest are viewing this topic. « previous next »
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: Resident Evil: Cold Blood needs YOU!  ( 10802 )
Ackart
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« : May 03, 2006, 01:03:17 PM »

Hey, I'll be the first to admit we had a less than stellar launch.

Hell, it kinda failed spectacularly. Bugs, lame maps, killer dogs from hell.

It really was a downer for the entire party, you know?

But...



We wish to fix this now, with the Help Zombify Half Life Campaign!

Mappers, we need you! Our maps are less than stellar, you'll get no argument from me about that. Thus, we need new talent to help us push Half Life like never seen before!

Modelers, you are a great asset. You help make the enemies and characters not look like poop! Map props help push Half Life like no one has ever seen before!

And finally, coders. Cold Blood needs you to help the various bugs caused by novice coding, like Artificial Stupidity, skewered ammo counts and the odd visual effect here and there.

Remember, Half Life isn't dead. We want to prove this.

Joining the Zombie Army at Resident Evil: Cold Blood has a heap of benefits. First off, it's something you can put on your resume when applying for a job involving whatever you might be contributing. Plus, each team member gets a private place to upload files.

So... won't you help Resident Evil: Cold Blood Zombify Half Life?

Apply now at your nearest E-Mail client by shooting an application off to either redfoxmcbeth@gmail.com or youareyag@hotmail.com
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« #1 : May 03, 2006, 02:24:18 PM »

I can help but i only make good converts and hackings  :-\

BTW: lol for the pic

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« #2 : May 03, 2006, 02:36:40 PM »

We really appreciate it, Benky, but we need from-scratch content D=
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« #3 : May 03, 2006, 03:06:01 PM »

Wish i could help, but i cant do much  :P
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« #4 : May 03, 2006, 05:03:48 PM »

Yup, I can't do much but the odd coding thing. ;) Minuit, you know where to find me !

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« #5 : May 03, 2006, 05:57:04 PM »

Maybe I could try out for mapping? ???.

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« #6 : May 03, 2006, 06:05:09 PM »

I'd map some more too but I'm to lazy and useless.... and I am making two maps as it is anyway...

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« #7 : May 03, 2006, 07:11:18 PM »

We really appreciate it, Benky, but we need from-scratch content D=
ya. but i can try to make some "from-scratch" content  :P ;)

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« #8 : May 03, 2006, 07:44:53 PM »

If you need a skinner then I may be of some service, although my time is limited.  Just ask if you need help.

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« #9 : May 04, 2006, 07:21:09 AM »

Cleaned up the thread - let's try and keep on topic for once, shall we?
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« #10 : May 04, 2006, 04:10:05 PM »

I'm in if u fix the bugs.. Once you release a new Beta with ALL bugs fixed, im sure people (including me) will be more interested in helping out

:o

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« #11 : May 04, 2006, 04:10:48 PM »

Fixed all bugs? i seriously doubt that will happen. All software has bugs in it
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« #12 : May 04, 2006, 08:04:20 PM »

I'm in if u fix the bugs.. Once you release a new Beta with ALL bugs fixed, im sure people (including me) will be more interested in helping out

Not how it works. Not how it works at all.
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Mapping some more


« #13 : May 04, 2006, 09:23:13 PM »

I'm in if u fix the bugs.. Once you release a new Beta with ALL bugs fixed, im sure people (including me) will be more interested in helping out

Not even CS was released that way.  Heck, HL2 had gone Gold how long ago and it is STILL riddled with bugs.  If you're waiting for a more complete version of the mod, I can understand that.  But, beyond that, if you're not interested in RE:CB because of bugs in the code now, I seriously doubt you'd have much of an interest in the mod reguardless.

Over time it'll get better, but it'll be a long time before it approaches perfection, as with any mod.
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« #14 : May 04, 2006, 09:27:56 PM »

Any perfectionist should know that true perfection does not exist.

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HIT Forums  |  Community Projects  |  Resident Evil: Cold Blood (Moderators: Ackart, James)  |  Topic: Resident Evil: Cold Blood needs YOU! « previous next »
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