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Author Topic: [ZP]zp_aquarium_beta2(new beta)  (Read 12061 times)

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random salad

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #15 on: June 12, 2006, 07:50:21 PM »

Its not wether the players care or not- The map won't exactly be memorable if there wasn't anything particularly outstanding about it, both in looks and in gameplay. Prefabs detract from the looks, since they're so commonly used. Rather than using prefabs to spice up your map, try experimenting a little with architecture, and the textures you use. Judging from the screens that Lurid posted, it looks extremely bland right now. The prefabs don't help cover that up.
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Tri182

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #16 on: June 12, 2006, 09:15:16 PM »

after I found out how many prefabs there really is! I'm going to replace the prefabs with some of my creations.
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James

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #17 on: June 12, 2006, 09:37:18 PM »

That's good. Prefabs are really quite distracting D=
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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #18 on: June 12, 2006, 11:06:03 PM »

My crit-of-the-day:
Texture lights. If you don't know what these are: Download Zoner's compile tools and look them up in the manual. No more entities called 'light'. :)
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Comrade Tiki

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #19 on: June 13, 2006, 09:04:23 AM »

I could have sworn lighted textures worked with old HL-CD Worldcraft. You just need to add/modify a file to specify it. (Not a Zoner-specific thing)

But "light" is still useful regardless.

However I do like ZHLT for compiling nice and pretty lighting, without really funky errors.
Well, I'm currently getting ONE funky error through a few walls... but that's it. All other lighting is logical.
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Tri182

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #20 on: June 13, 2006, 05:38:55 PM »

ok, I've replaced the prefabs if your happy Lurid and Minuit  ;D

And about that light thing, it sounds pretty cool, I'll try to do that in my next map.
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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #21 on: June 14, 2006, 10:31:39 PM »

Texture lighting is also nice because instead of getting a random light blob in the middle of your light brush, you get even and correctly-coloured lighting from the brush. It also saves time as there's no need to add entities to each brush. Zoner's compile tools thrash Valve's own is just about every single way.

Anyhow, do we get some pics of the changes ?
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Tri182

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #22 on: June 15, 2006, 12:38:18 AM »

soon! dont ya worry  ;)

edit: ok! here are my changes(notice some new textures):

I couldnt think of anything better for the popmachine  :'(

Oh, and the desk, if your thinking its a prefab, ITS NOT.



[File not found]
« Last Edit: June 15, 2006, 02:36:31 AM by Tri182 »
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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #23 on: June 15, 2006, 05:58:05 AM »

Yay, custom textures = good.
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James

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #24 on: June 15, 2006, 07:28:20 AM »

Yeah, that's looking a lot better now, good work.
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Aydin

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #25 on: June 16, 2006, 12:01:44 AM »

Much better much beter, got a new pic of the new tank room?
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Tri182

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #26 on: June 16, 2006, 08:24:32 PM »

Quote
Much better much beter, got a new pic of the new tank room?

Theres no tank room.  Do you mean the aquarium?
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Aydin

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #27 on: June 17, 2006, 04:48:40 AM »

This one
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NurgleW

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #28 on: June 22, 2006, 10:54:00 PM »

Well, its bad.I dont even think its worth it to make wip thread for this.But its your choice anyway.
Try to improve your mapping.
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James

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Re: [ZP]zp_aquarium_beta2(new beta)
« Reply #29 on: June 22, 2006, 11:11:11 PM »

Nice constructive comments there. I'm sure that'll help him improve.
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