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Author Topic: [HL2] SMOD: Redux  (Read 479124 times)

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Onemanshow47

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[HL2] SMOD: Redux
« on: June 12, 2006, 09:33:22 AM »

NOTE: Due to some people asking me to do impossible things i feel like i must add this note: I DID NOT MAKE SMOD! I DO NOT have the source code to it, So i can not make some changes you may want me to do. You want the portal gun? Puking? Multiplayer? Ask the Smod author Here for it instead of me!

SMOD: Redux is a mod/addon of Smod that adds new weapons and events to Smod.

Current version: Version 6.

Download link: http://files.filefront.com/SmodReduxV6zip/;9038191;/fileinfo.html
Mirror (thanks to OmegaForte!):
http://youramishdaddy.com/Smod/smv6.zip

Aside from the features SMOD has. (Bullet Time, New enemies and weapons) This mod has more new weapons like the O.I.C.W, MP5K and M4A1. Tweaked gameplay, More events and more.

More details can be found at the mod's web page: http://halflife2.levels4you.com/cdc/smodredux/

Reuploaded Patch 1 with a few more fixes:

-Fixed 7.62 Pistol recoil.
-Fixed possible problems with Third Person Views not working.
-Raised chance of NPCs firing there weapons during death.

Old Issues fixed:
-Fixed 7.62 Pistol ironsights
-Should be no more exploding things in d1_trainstation_05 preventing progress.
-Fixed ammo icons for Uzi and Alyxgun.
-Fixed config.cfg issue.
-Fixed NPC fire sound for Uzi.

New link:
http://files.filefront.com/SmodReduxV6Patch1zip/;9045720;/fileinfo.html
Mirror (thanks to OmegaForte!):
http://youramishdaddy.com/Smod/smv6-1.zip
« Last Edit: March 19, 2008, 10:30:44 PM by Onemanshow47 »
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your evil twin

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #1 on: June 12, 2006, 10:16:47 AM »

Woohoo! :)

Oh, I'm having a look through the files, and I noticed in the npc_weapon_randomize file that one of weapon options for the metrocops at the entrance to Nova Prospekt (map d2_prison_01) is weapon_smg instead of weapon_smg1. I think that's an error, and will cause the metrocops to be armed with nothing.
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gregs2k2

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #2 on: June 12, 2006, 10:27:37 AM »

Quote
NOTE4: This mod includes the newest version of SMOD (36btest3)

Oh...maybe this will work for me?  Seeing as the latest version of SMOD (native) works flawlessly....

Hmm...will have a gander tonight.

 :)
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your evil twin

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #3 on: June 12, 2006, 12:34:16 PM »

I love it! You've done some great stuff with the mapadds, like the zombies and houndeye in the tunnel after the first encounter with a combine gunship.

The UMP doesn't seem overpowered now, it is a nice addition.

I tried out using ragdoll_overreaction... pretty cool, though it is freaky how the dead bodies twitch for ages!

The Combine soldiers I've encountered seem to be extremely strong - I thought the fact that headshots did 20x damage would apply to all enemies, but but while metrocops are taken out instantly by headshots the soliders take loads of bullets. Was this intentional? If so, how did you do it?

In the first map of Route Kanal, it is very easy to run out of ammo, as the player doesn't recieve any weapon that can use the ammo boxes in the map. You end up having to attack a super-tough Combine soldier with the crowbar or kick. That's why in Remastered I had weapon_custom2 using the pistol (assault rifle) ammo, and gave it to the player early, so that the player could use the ammo boxes, while getting all the ammo for the actual pistol from the pistols dropped by the metrocops.

I notice you stuck the extra appearences of the mad monk back into the game... in fact you added an extra appearence of your own! Heh.
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BigBoss7556

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #4 on: June 12, 2006, 12:46:56 PM »

I haven't played this yet but I remember that in an earlier version of OneManshow's version that the metrocops at Nova Prospekt weren't armed with anything. Your Evil Twin probably found out the reason so that shouldn't be hard to fix.
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your evil twin

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #5 on: June 12, 2006, 01:07:44 PM »

Hmm, the primary fire of the flaregun doesn't do anything, it is just a click. The secondy fire is a very short range shot that falls to the ground a couple of feet from the player. Is this intentional? Did you intend for the flaregun to be a sort of incendiary melee weapon? It just seems a bit weird to have this bulky flare gun that can't fire more than two feet, heh.

Also, it seems a little odd that you've made the heavy machine gun's secondary a burst fire switch, as it means that now the big scope on it does nothing. (It doesn't even have the ironsight imitation scope technique I used on the OICW.)
« Last Edit: June 12, 2006, 01:37:51 PM by your evil twin »
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fitzroy_doll

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #6 on: June 12, 2006, 04:23:12 PM »

This looks good. Your Evil Twin, are you stil going to release a second version of "Remastered" with its own mod folder name, possibly incorporating some of the changes here?
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gregs2k2

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #7 on: June 12, 2006, 04:57:50 PM »

Bollox.  Still no joy, same old shit!!!

 >:(
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Darkflame

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #8 on: June 12, 2006, 08:41:13 PM »

Bollox.  Still no joy, same old shit!!!

 >:(

Well fuck me that was constructive, no?
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RawR

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #9 on: June 12, 2006, 09:31:14 PM »

Bollox.  Still no joy, same old shit!!!

 >:(

You sir, are an ungrateful cunt.

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James

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #10 on: June 12, 2006, 09:46:38 PM »

Bollox.  Still no joy, same old shit!!!

 >:(

Go make your own uber-mod then, come back and then we'll comment on yours.

In other news, you're an ungrateful git who doesn't appreciate the work OneManShow put in of his spare time to bring you a mod for FREE.
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TheInternetS

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #11 on: June 12, 2006, 10:18:45 PM »

Hmm... I liked the old SMG layout without the grenade launcher, but other from that, sounds neat.
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your evil twin

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #12 on: June 13, 2006, 01:02:06 AM »

Go make your own uber-mod then, come back and then we'll comment on yours.

In other news, you're an ungrateful git who doesn't appreciate the work OneManShow put in of his spare time to bring you a mod for FREE.

I think he's complaining about the fact that he can't get it to work, even though normal SMOD works fine for him. He's not complaining about the actual quality or content of the mod, he's complaining about the fact that he hasn't been able to play either my mod or Onemanshow47's.
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James

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #13 on: June 13, 2006, 01:03:40 AM »

Ah, I apologise then. It did come across that he was complaining about the mod, my mistake.
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ACE

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Re: [HL2] SMOD Remastered: Onemanshow 47 edition
« Reply #14 on: June 13, 2006, 01:26:02 AM »

Awsome can you replace the css guns with coustoms.
« Last Edit: June 13, 2006, 01:28:11 AM by ACE »
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