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Author Topic: Team Fortress Classic Evolution  (Read 22720 times)

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ArmedAndDangerous

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #30 on: July 24, 2006, 05:11:08 PM »

Maybe you could email/pm him and ask him if we could have the model.
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Ackart

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #31 on: July 24, 2006, 05:29:45 PM »

=(!


Ah well... I had an idea for the spy. Toadie, I'll hit you up on MSN.
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Ackart

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #32 on: July 24, 2006, 06:58:56 PM »

Double post amg. Still, I have UPDATES.




Look familiar? Red's RPG-7 makes an appearance as the soldier's primary weapon, the Rocket Launcher. Not much explanation here, I think.



First germ warfare and now an AK-47, the Medic is quickly becoming the Mad Russian of the group. I'd tell you what the AK replaces, but that would spoil the suprise. =P



The Double-Blasting monster of a shotgun gets a new coat of paint as the RECB Shotgun. It looks wonderful ingame.



Spy, just Spy now has a more familiar weapon in place of his tranq gun. Look familiar, anyone?



The 12 Gauge gets a Mossberg model. Thanks for the help with that, Toadie.


Also, the arms have been done by Aydin. Smashing job, I believe.

And yes, they change color.



See?


tinylittlesidenote: Would anyone like to help us hack together/create some playermodels? Those are the main things slowing us down right now. Thanks.  ;D


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Blood Surfer

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #33 on: July 24, 2006, 07:07:20 PM »

Hooooooo the nice rock texture  =O
Now i gonna play TFC again =D

Maybe i could help with player models
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ArmedAndDangerous

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #34 on: July 24, 2006, 07:33:20 PM »

Nice, I like how you've made the shirt change colour.  ;D

Although I still want the wel-rod.
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Sylvine

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #35 on: July 24, 2006, 07:41:12 PM »

Hey, I have the same RPG for the pyro and another AK 47 for the medic in my model pack! You have read my mind!
The hands looks strange, it's the BS model?
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ArmedAndDangerous

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #36 on: July 24, 2006, 07:42:31 PM »

The BS model hands have their shirts rolled up less.
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-Chief-

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #37 on: July 24, 2006, 07:46:00 PM »

Oh god! When this pack is released I'll play TFC again!  :)

EDIT: Hey thats the exact same skin I use on toadie's mossberg!  ;D
« Last Edit: July 25, 2006, 01:11:15 AM by Ghost »
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Tri182

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #38 on: July 24, 2006, 08:45:13 PM »

Your my god now
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chubby

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #39 on: July 24, 2006, 09:13:15 PM »

It rocks my socks.
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James

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #40 on: July 25, 2006, 01:08:33 AM »

When you're next on MSN, I'll send you my AK47 source files (To preserve the UV maps)
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Aydin

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #41 on: July 25, 2006, 05:11:18 AM »

I worked hard on hacking those arms, kudos to werewolf, liquidator and matthew for how to make the changing colour arms
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gtaiiilc

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #42 on: July 25, 2006, 05:57:02 AM »

I am not sure but isn't that the same rpg as in tf2?
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Ackart

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #43 on: July 25, 2006, 02:49:33 PM »

I am not sure but isn't that the same rpg as in tf2?

Close enough for government work.
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Chronic-Payne

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #44 on: July 25, 2006, 07:11:51 PM »

my god, I am loving this. I've always liked TFC but haven't played it in ages because there aren't that many good servers. Most of them are bot filled. Anyways, how did you get around the file consistency problem? I know that back in the day, you couldn't replace models because of that problem. OR has that problem been resolved in the Steam version? I haven't played it in ages, like I said.
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