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Author Topic: Team Fortress Classic Evolution  (Read 22721 times)

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Darkflame

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #45 on: July 25, 2006, 07:27:33 PM »

Ackart you do know that both of those shotguns are Mossebergs right and that the RECB one looks alot like the one Brigidar Wolf made :D
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James

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #46 on: July 25, 2006, 07:37:34 PM »

Because it was made by Brigadier Wolf.
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Pyrosity

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #47 on: July 25, 2006, 07:49:52 PM »

Because it was made by Brigadier Wolf.

If that's the case, then they're not both mossys, Brig's is an M3 if I recall correctly.
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Darkflame

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #48 on: July 26, 2006, 02:40:47 AM »

Pryo I could swear it reads Mosseberg down the side of it ???
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Pyrosity

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #49 on: July 26, 2006, 05:03:16 AM »

Ah my bad, must have been called an M3 by accident a couple times when compiled. Yeh, it does say mossberg :)
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Frostbite

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #50 on: July 26, 2006, 09:58:04 PM »

Hurry up =( I wanna good looking tfc =)
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OoPpEe

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #51 on: July 28, 2006, 07:24:08 AM »

my god, I am loving this. I've always liked TFC but haven't played it in ages because there aren't that many good servers. Most of them are bot filled. Anyways, how did you get around the file consistency problem? I know that back in the day, you couldn't replace models because of that problem. OR has that problem been resolved in the Steam version? I haven't played it in ages, like I said.

There has never been a major consistancy problem to get around unless you count remodelling the w_ and p_ models as they are completly locked (cannot even reskin them). Player models only have a size limit on the xyz axis. Hell for awhile there I found a way to get past the xyz limit, model the model and then crunch it all up into a big mess (basically put all the body parts in the same area, so the model looks completly deformed), then via animation, make the model normal. However, that appears to be fixed. Some w_ models however can be reskinned by editing the w_modelT.mdl. All of this has been around and working before Steam, ever since TFC was released.

Onto the topic of this pack.
Looking great so far, I kinda find some of the weapons unfitting (AK at Supernailgun) however you are stuck with that if you are trying to make a (semi) realism pack. If you run into any problems with anything with this pack, send me an email or contact me on MSN and I will be happy to give you a hand.
ooppee@hotmail.com
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Chronic-Payne

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #52 on: July 28, 2006, 04:46:35 PM »

OffTopic: Thanks for clearing this up OoPpe. I know that most of the replacements out there are just reskins so there realy was no problem with file consistency. Now, if only the reskins themselves didn't suck.

OnTopic: Can't wait to get my hands on this thing. You know, I'd like to see the Supernailgun as an MP7 and the nailgun as an MP5k. The AK is cool, but it doesnt really fit as the Supernailgun IMO. Anyways, keep up the great work.
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Ackart

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #53 on: July 28, 2006, 06:52:17 PM »

Aye. I'm basically waiting for the player models to get finished now. Then I'll be able to release.
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Frostbite

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #54 on: July 28, 2006, 06:53:17 PM »

Aye. I'm basically waiting for the player models to get finished now. Then I'll be able to release.
YAY!
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Jax

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #55 on: July 28, 2006, 07:55:39 PM »

Oh God yes! Finally some good skins for TFC....I'm sick of finding shitty nailguns (I love nailguns) in the regular custom sites....good idea on it being action-movie than army, I like action movies :D
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Sniper-Wolf-sin

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #56 on: July 28, 2006, 07:58:20 PM »

Jeez just let him finish the pack already. Distracting him from his work and all. Sheesh.
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Dan917

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #57 on: July 28, 2006, 11:28:51 PM »

Thank you for making these.  My old pc with my tfc work died, and nearly every site i hosted my models on are now non existant.  I'm mainly interested in just the models, but the textures look nice too.
« Last Edit: July 28, 2006, 11:30:22 PM by Dan917 »
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Frostbite

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #58 on: July 29, 2006, 12:41:52 AM »

I suggest calling it Team Fortress Classic Evolution!

edit: also Toadies Sleeved arms would be more suitable for the v_models
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Aydin

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Re: Team Fortress Classic <Insert-Spiffy-Game-Pack-Name-Here>
« Reply #59 on: July 29, 2006, 12:57:22 AM »

I suggest calling it Team Fortress Classic Evolution!

edit: also Toadies Sleeved arms would be more suitable for the v_models

eh? I worked hard on them :p, and toadies ones have a few things which need to be fixed bone wise,
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