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Author Topic: a small release for Obsidian Conflict  (Read 6000 times)

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Frraksurred

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Re: a small release for Obsidian Conflict
« Reply #15 on: August 11, 2006, 01:13:50 PM »

Nobodies p_models work in HLDM:S yet.
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BigPalooka

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Re: a small release for Obsidian Conflict
« Reply #16 on: August 12, 2006, 10:16:31 PM »

Nobodies p_models work in HLDM:S yet.
Is there a reason for this? (an obvious one anyway)
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Frraksurred

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Re: a small release for Obsidian Conflict
« Reply #17 on: August 13, 2006, 04:15:39 AM »

Because of the way Valve has structured DM, using exact models for each team (Combine / Rebel).  We used to be able to substitute models for the specific models, but for whatever reason Valve patched the game so we can no longer do that.  For the time being, no one that I know of has figured out a work-around.

We're keeping an eye on the situation, if anyone finds away around it we'll let you know.
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Ackart

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Re: a small release for Obsidian Conflict
« Reply #18 on: August 18, 2006, 12:38:43 PM »

Because of the way Valve has structured DM, using exact models for each team (Combine / Rebel).  We used to be able to substitute models for the specific models, but for whatever reason Valve patched the game so we can no longer do that.  For the time being, no one that I know of has figured out a work-around.

We're keeping an eye on the situation, if anyone finds away around it we'll let you know.

This is really why model consistency can go right to hell in it's current form.
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