HIT Forums

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Counter-Strike and Physics  (Read 2861 times)

0 Members and 1 Guest are viewing this topic.

Counter-Rag

  • Snark
  • **
  • Offline Offline
  • Posts: 2
    • View Profile
Counter-Strike and Physics
« on: September 03, 2006, 06:45:37 PM »

Hi,Iam new to this forum and this is first post.I play Counter-Strike alot (not Source) and am wondering is it possible to use a physics engine like Tokamak or something to have ragdoll physics for bodies?I see there is physics in HL:E and am very interested.

Thanks
Logged

Kosi

  • Gargantua
  • *******
  • Offline Offline
  • Posts: 684
  • you're such a wonderful person to know
    • View Profile
Re: Counter-Strike and Physics
« Reply #1 on: September 03, 2006, 07:37:00 PM »

It would be possible, but unless you work for Valve/the CS 1.6 dev team, there's no point/you can't. It's not client-side.
Logged

RavenGT

  • Gonarch
  • ********
  • Offline Offline
  • Posts: 1603
  • Charlie Cyprus
    • View Profile
    • Half-Life Creations
Re: Counter-Strike and Physics
« Reply #2 on: September 03, 2006, 08:01:45 PM »

Yeah that would involve modifying the core/engine files.
Logged

Matt

  • Administrator
  • Gonarch
  • *******
  • Offline Offline
  • Posts: 1755
    • View Profile
    • HL-Improvement
Re: Counter-Strike and Physics
« Reply #3 on: September 03, 2006, 09:02:21 PM »

Well, technically its possible. However it would mean recoding Counter-Strike, as well as coding a new client side physics system
Logged

Counter-Rag

  • Snark
  • **
  • Offline Offline
  • Posts: 2
    • View Profile
Re: Counter-Strike and Physics
« Reply #4 on: September 03, 2006, 09:26:20 PM »

Is there not anyway to get access to the source code to incorporate Tokamak?

Thanks
Logged

Frostbite

  • Today I've molested a...
  • Gonarch
  • ********
  • Offline Offline
  • Posts: 2466
  • Can't shake this feeling.
    • View Profile
    • Frostbite
Re: Counter-Strike and Physics
« Reply #5 on: September 03, 2006, 09:46:36 PM »

Is there not anyway to get access to the source code to incorporate Tokamak?

Thanks
No, Sorry but only VALVe has access to the source code. Just play Counter-Strike Source and request for someone to port over the old playermodels or something...It's the only way of playing CS With Physics
Logged