HIT Forums

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: [WIP] Spark Shot  (Read 7185 times)

0 Members and 1 Guest are viewing this topic.

SureShot

  • Gonarch
  • ********
  • Offline Offline
  • Posts: 1674
    • View Profile
Re: [WIP] Spark Shot
« Reply #15 on: June 08, 2005, 06:26:48 PM »

Ok, I haef finished *wipes brow*

Final Polycount = 1713.
Bitmaps = 3x512

Renders:






I also created a high-resolution version, that will work in HL1, and is aimed at high end computers.  It's 6618 Polys, but all the cylindrical areas are uber smooth.



Hope you like the final result of the "SparkShot".
Logged

NovaRain

  • Casual Modder
  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 363
  • Real Lifeā„¢
    • View Profile
Re: [WIP] Spark Shot
« Reply #16 on: June 08, 2005, 06:33:23 PM »

It looks sexy, what will it replace? Crowbar?
« Last Edit: June 08, 2005, 06:47:22 PM by NovaRain »
Logged

SureShot

  • Gonarch
  • ********
  • Offline Offline
  • Posts: 1674
    • View Profile
Re: [WIP] Spark Shot
« Reply #17 on: June 08, 2005, 06:45:50 PM »

It looks sexy, what will it replace? Crowbar?
Will there also be a low-resolution version right? :-[

Quote
I also created a high-resolution version, that will work in HL1, and is aimed at high end computers.  It's 6618 Polys, but all the cylindrical areas are uber smooth.[/quote

newb  ;D
« Last Edit: June 08, 2005, 06:49:56 PM by SureShot »
Logged

r2d2rigo

  • Snark
  • **
  • Offline Offline
  • Posts: 17
    • View Profile
Re: [WIP] Spark Shot
« Reply #18 on: June 08, 2005, 09:47:06 PM »

Quote from: r2d2rigo
But that polycount... it's huge! Putting it with hands can kill the HL engine :S
You are kidding right, 1700 is nothing, NOTHING.
Jesus, Nihilanth has more polies then that!

lol. I thought it said *17000* polys. And final renders are awesome O.o But i think it needs an Umbrella logo in the grip :P
Logged

End Of Days

  • 3D Modeller
  • Gonarch
  • ********
  • Offline Offline
  • Posts: 2987
    • View Profile
Re: [WIP] Spark Shot
« Reply #19 on: June 08, 2005, 09:57:58 PM »

I like thehigh poly/res very. Very sexy. I don't give a shit about PC anymore in my models or anyones. For 6618 with turbosmooth barrel, it looks pretty damn good.

Me want.
Logged

Frost

  • M.I.T. (Mapper in Training)
  • Vortigaunt
  • *****
  • Offline Offline
  • Posts: 119
  • Corgi... with Glasses
    • View Profile
Re: [WIP] Spark Shot
« Reply #20 on: June 09, 2005, 05:46:15 AM »

Now that's impressive. And with that polycount (the non EHD version) it's amazing. Heh... could you... um... convert this to the Egon or Gauss... please? Well actually, you don't have to, I just want to use it (it looks so firckin' nice). Now before I forget, what's the poly count with Hands?
Logged

Flowers Of Naivety

  • DIE DIE DIE
  • Gonarch
  • ********
  • Offline Offline
  • Posts: 3246
  • kikikimamama
    • View Profile
Re: [WIP] Spark Shot
« Reply #21 on: June 09, 2005, 07:25:39 AM »

Hell yeah, I would deffinatly use the highpoly version... What is this for though?

Could you possibly complie it on the Gluon and make a lightning effect sprite? Plus a sound possibly... I think that would be pretty awsome...
Logged
Pages: 1 [2]