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Author Topic: More pre-accident maps  (Read 6223 times)

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Sergeant Kelly

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Re: More pre-accident maps
« Reply #15 on: July 24, 2006, 07:37:44 PM »

That would be a plain rip-off of Azure Sheep.
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James

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Re: More pre-accident maps
« Reply #16 on: July 25, 2006, 01:02:41 AM »

And a terrible idea to boot. =/
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Jeebus McChrist

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Re: More pre-accident maps
« Reply #17 on: July 26, 2006, 07:52:12 PM »

you could add a terrorist attack.

Yeah. And then we could, like, totally add some rockin' awesome things from the thing, like, yeah, LOL.

Or not. I don't know how they could make it more interesting, but honestly, a terrorist attack is not a great way to go about that.
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Nathster

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Re: More pre-accident maps
« Reply #18 on: July 26, 2006, 11:41:29 PM »

Cause;

A: Terrorists wtf? Only goons with Guns we see, is the HECU and they don't appear to Gordon Freeman until after the Anomalus Materials Lab starts to go BOOM

B: It ain't original

C: Terrorists shouldn't even know about a Top-Secret Goverment Facility, let alone be able enough to enter it.

D: Only thing I'm out for is the "Wow" factor that will make me think "Wow? This was made with the HL1 Engine? for example the "Volumetric Lighting" in the BlackOps Mod. That was beautiful even though I've played Next-Gen games.
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trit19

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Re: More pre-accident maps
« Reply #19 on: November 18, 2006, 04:36:24 AM »

There was a mod that was going to redo the whole BM into source. Unfortunly no one wanted to join and most left and it was abandoned.
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James

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Re: More pre-accident maps
« Reply #20 on: November 18, 2006, 12:33:54 PM »

Pleeeease, don't bump very old topics.

Also, look at this: www.blackmesasource.com
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