HIT Forums

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [HL2] Causality Effect  (Read 4207 times)

0 Members and 1 Guest are viewing this topic.

Grunt002

  • AKA OverwatchTM
  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 480
    • View Profile
[HL2] Causality Effect
« on: February 12, 2006, 08:14:39 PM »

What if everything that went wrong on "A Red Letter Day" was not caused by what you thought?
What if your teleport ripped a hole in space and time?
Now you must travel through time to correct the events and set right your past.

Causality Effect
A Red Letter Day Gone Wrong


Not really a big mod, but a mappack I consider.
Contains easter eggs throughout the game and 4 endings!


Homepage: http://causalityeffect.irswedish.com/index.html

Download: http://causalityeffect.irswedish.com/downloads/CausalityEffect.rar
Mirron 1: http://forte.bloodsportgaming.com/ce/CausalityEffect.rar
Mirror 2: http://alexroyce.com/causalityeffect.rar


Whether you've played this or not, leave your comments about this mod.

Have fun!
Logged

BigPalooka

  • Used fists to take down a
  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 232
  • Widdly Widdly Widdly
    • View Profile
Re: [HL2] Causality Effect
« Reply #1 on: February 12, 2006, 11:16:31 PM »

Gah  >:( , I dont know where to kill them!.
Logged

NovaRain

  • Casual Modder
  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 363
  • Real Life™
    • View Profile
Re: [HL2] Causality Effect
« Reply #2 on: February 13, 2006, 01:22:35 AM »

I don't know the mapping part, but the mod looks good IMO.
The tweaked story is interesting too.
I only think the mod is a bit of hard. Some places have sh*t load of enemies, and most of them all carry pulse rifle (probably your most used weapon in the mod.)
About the four endings:
(spoilers!)
After Gman says "The right man in the wrong place can make blahblahblah....", you will be teleported in a corner of the roof (map change.) SAVE FIRST! OK, run out the corner and turn right, you will see Breen and Alyx are trying to run away with two Combine Elites, now that's the time to kill them. The endings depend on what person you kill (kill one of them or both or don't kill them.) I like the "good" ending (#2) myself.
but I don't know the easter egg part. ???
Logged

Grunt002

  • AKA OverwatchTM
  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 480
    • View Profile
Re: [HL2] Causality Effect
« Reply #3 on: February 13, 2006, 03:13:57 AM »

I haven't found an easter egg so far, but I've only heard that they had easter eggs.
Logged

Biohaz@rd

  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 210
    • View Profile
    • The Last Citizen/ The Lost Survivor
Re: [HL2] Causality Effect
« Reply #4 on: February 13, 2006, 11:45:40 AM »

It was a nice MOD. No new features, except the story and most maps. As people say, it's more like a mappack. Anyway, remember that most new mods for HL1 were only mappacks.
I like the idea of having multiple endings, however, I'm not sure how to see all the endings...
Well, I give it a 7/10, taking into account that it only has new maps.
Logged

LEDHED

  • Very Lazy
  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 204
    • View Profile
Re: [HL2] Causality Effect
« Reply #5 on: February 17, 2006, 03:13:20 AM »

I saw all of the endings to get each of the different endings, (Spoiler Warning!) at the last level where breen and alyx run away, kill alyx and let breen run or kill breen and let alyx run or kill both of them or kill neither of them, that's how you get each of the endings or just read the tiny text in nova's post  :P
« Last Edit: February 17, 2006, 03:15:48 AM by LEDHED »
Logged

The Great Vorelli

  • Headcrab
  • ***
  • Offline Offline
  • Posts: 42
  • OH SHIT IT'S GOT A GRENADE
    • View Profile
    • Click here to be saved by Jesus and win an Xbox 360!
Re: [HL2] Causality Effect
« Reply #6 on: February 20, 2006, 05:33:05 AM »

Got one ending so far, tough as nails in some parts but I like a challenge. My only real complaint is that I wish it was longer. I was just left kind of hanging and that "wait, what?" feeling swept over me. Still it'll keep me occupied for a while. Until Aftermath gets released I'll take all the HL2 single player I can get.
Logged

Nathster

  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 452
    • View Profile
Re: [HL2] Causality Effect
« Reply #7 on: February 28, 2006, 01:36:43 PM »

I found this mod very fun and I just quicksaved the last level so I could uncover all the endings
Logged