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Author Topic: HL Source High Definiton  (Read 229637 times)

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Besli

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Re: HL Source High Definiton
« Reply #60 on: June 15, 2005, 12:08:42 AM »

Most of the jpg's in the file are from the MapCore Forum.
I allready have those previews of the original files/textures.
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farter

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Re: HL Source High Definiton
« Reply #61 on: June 15, 2005, 12:55:50 AM »

see i told you i did not make them
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farter

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Re: HL Source High Definiton
« Reply #62 on: June 15, 2005, 01:53:33 AM »

[SORRY FOR THE DOUBLE-POST ADMINS!!!]

this thing i going to say i mean no bad, you know when Black Mesa: Source come's out this what your doing people will not remember (yes some) you guy will be put under the carpit but i like what your doing here, well good luck
« Last Edit: June 15, 2005, 01:57:13 AM by farter »
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Frraksurred

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Re: HL Source High Definiton
« Reply #63 on: June 16, 2005, 01:26:05 AM »

There's throwing some encouragement your way.   ::)

Black Mesa: Source won't help my HL:S look any better, but this pack will. >>> I <<< won't be forgetting it anytime soon.
« Last Edit: June 16, 2005, 01:27:49 AM by Frraksurred »
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James

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Re: HL Source High Definiton
« Reply #64 on: June 16, 2005, 01:55:40 AM »

when Black Mesa: Source come's out this what your doing people will not remember (yes some) you guy will be put under the carpit

I beg to differ. This mod is for Half Life 1, whereas Black Mesa: Source is, of course, for Half Life 2. People will be able to play both of them. Plus Half Life : Enhanced has a lot more work put into it. Think how much work it would be to implement Novodex Physics into an engine almost as old as Doom. It's mind-boggling when you think about it!
« Last Edit: June 16, 2005, 02:03:22 AM by Minuit »
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Matt

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Re: HL Source High Definiton
« Reply #65 on: June 16, 2005, 12:47:01 PM »

when Black Mesa: Source come's out this what your doing people will not remember (yes some) you guy will be put under the carpit

I beg to differ. This mod is for Half Life 1, whereas Black Mesa: Source is, of course, for Half Life 2. People will be able to play both of them. Plus Half Life : Enhanced has a lot more work put into it. Think how much work it would be to implement Novodex Physics into an engine almost as old as Doom. It's mind-boggling when you think about it!
He isnt talking about HL:E
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James

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Re: HL Source High Definiton
« Reply #66 on: June 16, 2005, 02:13:39 PM »

Ohh....Ummm...shh. I knew that >_>
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Besli

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Re: HL Source High Definiton
« Reply #67 on: June 16, 2005, 08:25:21 PM »

Ohh....Ummm...shh. I knew that >_>

:D We are talking about HL:S, but anyway!
BM:S is a Mod made from scratch! But we want to improve HL:S!!
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S@bre

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Re: HL Source High Definiton
« Reply #68 on: June 16, 2005, 10:13:20 PM »

I beg to differ. This mod is for Half Life 1, whereas Black Mesa: Source is, of course, for Half Life 2. People will be able to play both of them. Plus Half Life : Enhanced has a lot more work put into it. Think how much work it would be to implement Novodex Physics into an engine almost as old as Doom. It's mind-boggling when you think about it!

You cannot compare the amount of work put in to BM:S & HL:E. They are both on different engines with totally different constrictions.
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James

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Re: HL Source High Definiton
« Reply #69 on: June 16, 2005, 10:19:10 PM »

Well...you can. You can measure who has done the most amount of work, and how challenging that work was to do.
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Grunt002

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Re: HL Source High Definiton
« Reply #70 on: June 17, 2005, 04:00:08 AM »

This thread is.. wait... um.. so how is the models being done? need some help?
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farter

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Re: HL Source High Definiton
« Reply #71 on: June 17, 2005, 01:05:56 PM »

There's throwing some encouragement your way.   ::)

Black Mesa: Source won't help my HL:S look any better, but this pack will. >>> I <<< won't be forgetting it anytime soon.

so will i as well m8 but i was just saying that some people will not remember this when BM:S come's out. that all i said, well when BM:S come's out you guy could think about making some of these model for BM:S you know if they don't like the new looking model you guy's can give them the old look?

what you think about that?
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Besli

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Re: HL Source High Definiton
« Reply #72 on: June 17, 2005, 08:21:32 PM »

...well when BM:S come's out you guy could think about making some of these model for BM:S you know if they don't like the new looking model you guy's can give them the old look?

what you think about that?

That reminds me on the people who wants HL2 models for HL1!! :-\
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Frraksurred

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Re: HL Source High Definiton
« Reply #73 on: June 18, 2005, 03:03:24 AM »

Judging from what has been said in their forums, BM:S will be retaining as much of the look and feel of the original HL while still taking advantage of all the Source engine has to offer.  In other words, similar models but vastly updated appearance. 


...but should we be having so much off topic conversation in a thread that has already been locked twice and lost once all together?
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Frraksurred

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Re: HL Source High Definiton
« Reply #74 on: June 22, 2005, 08:52:31 PM »

Good grief, I didn't think my comment would put a halt to ALL conversation!    :o  ;)

Any news?  What is left to do on this pack before it is considered ready for release?  It sounded like things were close, now it seems every one has moved on.  What's the word?
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