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Author Topic: HL Source High Definiton  (Read 195588 times)

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fury_161

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Re: HL Source High Definiton
« Reply #15 on: June 08, 2005, 07:33:47 PM »

If you guys need help with any part of this project, let me know. I have already learned Source compiling front and back, as well as polybump mapping.
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farter

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Re: HL Source High Definiton
« Reply #16 on: June 08, 2005, 07:42:40 PM »

cool you should help them m8 they could use all the help they can m8 that a good idea
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Zavaro

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Re: HL Source High Definiton
« Reply #17 on: June 08, 2005, 08:00:41 PM »

I think it SD came about after HD Pack came out.  These had more polys than the HD pack.  And therefore, super definition.
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baracuda

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Re: HL Source High Definiton
« Reply #18 on: June 09, 2005, 01:44:54 AM »

hey im back, just got finish registering...

Since pretty much everything got deleted, we've had to reregister. I know Romka is around. As well as Besli, but I haven't heard anything from Baracuda yet.

We decided that there wasn't much point creating the 4th thread of it as people are dishing out bans and we don't want any of that.

But, enlight of this 'fresh start', I will only give you an update. Then you will have to wait.

So,
Ragdoll is fixed.
Working Mouths for all NPCs.
Hgrunt, Barney, Scientist, Headcrab, Zombie and Holo are complete.
All weapon models have been completed.

Thats about it I think.

....and before you ask, It'll be done when its done.

nice to hear wilko that its going great...


Since pretty much everything got deleted, we've had to reregister. I know Romka is around. As well as Besli, but I haven't heard anything from Baracuda yet.
Hello Sgt.Wilko, nice to see you! ;)
Yes, Romka and me are around, but I also didn't heard something from Baracuda! Maybe he's gone. :(
slthytove and mikeandike22 from the HL:S retexturing project didn't answered my posts, so I'll let this project die now. :'(
I can't do anything without textures!

besli please dont let it die  :'(

Please don't call it 'SD' anymore, that sounds so tacky...


and yes the name of the pack is gonna change, got a sugestion of a name post it here.


If you guys need help with any part of this project, let me know. I have already learned Source compiling front and back, as well as polybump mapping.

we are allways happy to get more hands
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flynia

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Re: HL Source High Definiton
« Reply #19 on: June 09, 2005, 04:28:38 AM »

Glad to hear everything is now going great.

I think the biggest problem the mod will face will be the name for it.

Half Life Sourced
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farter

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Re: HL Source High Definiton
« Reply #20 on: June 09, 2005, 06:55:44 AM »

great to see you back baracuda the term need you we know your a star here and all the others are nothing with out you lol just kidding can't wait for the pack and i know it's finish when it's finish i know all about this but i have to say good luck to you all.

...............well are you going to say something? lol im just kidding hope the best for you.


ps: have you try putting the models in HL2 replace the combine with the soldier, stuff like that?
« Last Edit: June 09, 2005, 06:57:47 AM by farter »
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baracuda

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Re: HL Source High Definiton
« Reply #21 on: June 09, 2005, 07:41:31 AM »

ps: have you try putting the models in HL2 replace the combine with the soldier, stuff like that?

that i dont know. there is a lot of animations for the combine, so i dont know if it wood work...
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Besli

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Re: HL Source High Definiton
« Reply #22 on: June 09, 2005, 07:57:44 PM »

Since pretty much everything got deleted, we've had to reregister. I know Romka is around. As well as Besli, but I haven't heard anything from Baracuda yet.
Hello Sgt.Wilko, nice to see you! ;)
Yes, Romka and me are around, but I also didn't heard something from Baracuda! Maybe he's gone. :(
slthytove and mikeandike22 from the HL:S retexturing project didn't answered my posts, so I'll let this project die now. :'(
I can't do anything without textures!

besli please dont let it dieĀ  :'(

Hello Baracuda! :) Nice to see you!
About Half Life Sourced:
I can't make textures. But I can convert them to work in HL:S (from some different formats).
« Last Edit: June 09, 2005, 08:33:54 PM by Besli »
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Nobby_nobbs

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Re: HL Source High Definiton
« Reply #23 on: June 09, 2005, 08:11:12 PM »

Nice to know your all back on :)
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Sgt Wilko

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Re: HL Source High Definiton
« Reply #24 on: June 09, 2005, 08:56:53 PM »

If you guys need help with any part of this project, let me know. I have already learned Source compiling front and back, as well as polybump mapping.

Thanks, that would be great. As of right now, not much is happening as Barneyinblue is setting up his ADSL, Romka is creating a high post-count, Baracuda is just standing there.. looking important and I'm choosing an avatar :D

You should talk to Baracuda if your interested in helping out.

Things should start up again next week....
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baracuda

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Re: HL Source High Definiton
« Reply #25 on: June 09, 2005, 09:30:48 PM »

Baracuda is just standing there.. looking important and I'm choosing an avatar :D

your a stalker...  :P
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farter

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Re: HL Source High Definiton
« Reply #26 on: June 10, 2005, 11:03:28 PM »

ps: have you try putting the models in HL2 replace the combine with the soldier, stuff like that?

that i dont know. there is a lot of animations for the combine, so i dont know if it wood work...

well i will try it when the pack is finish
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Sgt Wilko

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Re: HL Source High Definiton
« Reply #27 on: June 11, 2005, 01:38:23 PM »

I did the opposite. I put the HL Hgrunt into HL2..

I could try combine soldier as hgrunt... I'll give it a go once I've got some free time.
Of course, the question of legality (I'm guessing thats how it is spelt :D) would come into play.
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SirAlucard

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Re: HL Source High Definiton
« Reply #28 on: June 11, 2005, 05:45:03 PM »

How about releasing the pack
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farter

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Re: HL Source High Definiton
« Reply #29 on: June 11, 2005, 08:47:54 PM »

they said it will be finish when it's finish art take's time so it doe's if you rush it your going to end up with crap model's(i mean no bad guys)
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