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Author Topic: A more Open Source project  (Read 3898 times)

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dieguti

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A more Open Source project
« on: July 02, 2007, 01:19:49 AM »

This isn't a criticism but an advice.
I've been lurking in the forum for some months, and I detect the team and administrators seems to be (perhaps I'm wrong) more worried about keeping their work at home (safe from leechers and "evil teams") and defending themselves from sour posters, than producing a game.
The goal of this project should be make a great remake of a stunning game.
There are a lot of teams working separately in mods for Half-Life and some of them are creating effects, maps and AIs that exceed HL2.
Why don't you ask these teams to share their work? After all, everybody is working for free. Ask them and promise you will credit their work. Why should you reinvent the wheel?
And you could start sharing your own work to encourage the others.
This game could improve a lot if all these little communities could share their brightest ideas.
Think about it. Give Open Source an oportunity. This game deserves it.

Sorry I'm not native, I expect you all understand my english.
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James

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Re: A more Open Source project
« Reply #1 on: July 02, 2007, 01:27:10 AM »

Aha, now this is the way to go about voicing opinions like this. Are you talking about projects such as HLFX with the "content that exceeds HL2"? As for whether or not the HIT team will do it, I cannot say, I don't really know what's going on.

By the way, your English was totally understandable, a lot better than most people who speak English as their native language.
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dieguti

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Re: A more Open Source project
« Reply #2 on: July 02, 2007, 02:12:12 AM »

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Matt

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Re: A more Open Source project
« Reply #3 on: July 02, 2007, 02:33:10 AM »

While the mod isnt 'open source', we have and will help out other mods that request it. For example, we have talked quite about to one of the members for Lost Survivor (i believe?) about the physics system. The code isnt the same, but we have discussed it a few times.

There were also talks awhile ago about adding the physics system in another mod, however it wasnt really suitable.

So, although the mod isnt open source, we will provide help if people ask us.
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dieguti

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Re: A more Open Source project
« Reply #4 on: July 03, 2007, 01:20:02 AM »

But, what do you think about offering the code of the project?
Would you give it? And if don't, why not?

I think I've read in this forum the project needs programmers to fix some errors.
Why don't you show your code to other teams and ask them for help? The project fans won't appreciate you less for doing this. And if you don't believe me make a poll in the forum.
People that love this game (include me) wish your project shine.

Have you ever ask something to other teams (like particle systems, casted shadows,...)?,  not ideas, working code.
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James

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Re: A more Open Source project
« Reply #5 on: July 03, 2007, 11:37:41 PM »

Well, there's the SoHL particle code, but I think HL:E has particle effects anyway. Or am I wrong? D=


As for casted shadows? Do want.
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r2d2rigo

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Re: A more Open Source project
« Reply #6 on: July 04, 2007, 06:52:35 PM »

Hello Matt, fellow PhysX-coding companion  :D

From what I can understand from dieguti's posts, he's suggesting to make the project open source, so other people can contribute to it. I see a very big problem here: people will come and rip code, without even adding anything, nor thanking the original programmers.

I have experienced this in the past. When we released a trailer showing a physics demo map, I got HUNDREDS of messages requesting the code (HAI CAN I HAEV TEH PHYSX CODE PLZTHX M8). Even that guy from Arrange Mode, he kept asking me day after day until I unadmitted (is this word correct?) him on MSN (I had some arguments with him, too, about using lots of copyrighted material).

I'm very selfish with my work, so I personally wouldn't release the source for my projects. If HIT goes open source (which I extremely doubt), I could help fixing whatever problems you have. Hell, I have been waiting years for this MOD, the less I can do is contribute to it, 'cause the team has been there to answer my questions whenever I asked something.
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Matt

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Re: A more Open Source project
« Reply #7 on: July 04, 2007, 08:02:48 PM »

Quote
As for casted shadows? Do want.
We have shadows, although currently disabled. They are the same ones Quad used in his mod (if you ever saw it)
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random salad

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Re: A more Open Source project
« Reply #8 on: July 04, 2007, 08:28:09 PM »

Are those the ones Valve originally made but disabled shortly thereafter?
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User with the dancing badger

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Re: A more Open Source project
« Reply #9 on: July 04, 2007, 08:37:34 PM »

but I think HL:E has particle effects anyway. Or am I wrong? D=
You're not wrong. :)

From what I can gather, it's mostly bug fixes which are required. Not loads of new features.
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