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Author Topic: [Prefabs] Blue Shift Explorer and 5 ton truck  (Read 6392 times)

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Red Slug

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[Prefabs] Blue Shift Explorer and 5 ton truck
« on: July 07, 2007, 01:05:24 PM »

Exact rebuilds of the HL Blue Shift Explorer and 5 ton truck packed together into a prefab-file for the Valve Hammer Editor.







[File not found]
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Barnz

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #1 on: July 07, 2007, 05:49:29 PM »

After 9 long-years, finally someone released a decent Black Mesa vehicle pack. A guy called Yak_Fighter was the builder of first truck prefab on the internet (PrefabLand, now it's dead).

Awesome work, Redslug.
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Red Slug

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #2 on: July 08, 2007, 10:07:01 AM »

Better late than never!
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Napoleon

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #3 on: July 08, 2007, 11:18:41 PM »

Yeah! Cool! I'll use that!  :o
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Biohaz@rd

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #4 on: July 10, 2007, 10:24:30 AM »

Oh God, finally! A decent explorer prefab! ;D
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D3ads

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #5 on: July 11, 2007, 09:51:27 PM »

Excellent work, Mr Slug!
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Greaser

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #6 on: July 12, 2007, 04:31:49 PM »

Great! Shame I have no idea how to change mapmodels.
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Biohaz@rd

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #7 on: July 12, 2007, 04:48:13 PM »

They aren't map models, they're a bunch of well placed brushes. He did those prefabs in Hammer, not in MS3D. You can't change anything in any map with this, but it's useful for the guys who map here.
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Red Slug

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #8 on: July 12, 2007, 09:36:24 PM »

They aren't map models, they're a bunch of well placed brushes. He did those prefabs in Hammer, not in MS3D. You can't change anything in any map with this, but it's useful for the guys who map here.

Jep, that's why the prefabs were released in the mapping board. ;)
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Greaser

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #9 on: July 13, 2007, 04:05:13 PM »

Jep, that's why the prefabs were released in the mapping board. ;)
Oh hell! That's true, my bad.
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Barnz

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #10 on: July 13, 2007, 05:21:57 PM »

Actually you can replace some of the vehicles with models (from PS2 port of the game).
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Biohaz@rd

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #11 on: July 13, 2007, 08:14:52 PM »

No, you can't. The PS2 port has models where the pc version had brushes because they had access to the original map files. They just removed the brushes and put a model using Hammer Editor. You can do that with the source files, but you can't do that without them.
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Barnz

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #12 on: July 13, 2007, 08:31:45 PM »

You can delete special brushes like func_wall with RipEnt. ::)

Edit: I've deleted func_door called "push" (model 93) with RipEnt and replaced it with a monster_generic. Here is the in-game picture:

« Last Edit: July 13, 2007, 09:36:29 PM by Barnz »
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Red Slug

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #13 on: July 14, 2007, 10:50:49 AM »



Are the grunts still jammed between the parkinglot-wall and the SUV?
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Biohaz@rd

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Re: [Prefabs] Blue Shift Explorer and 5 ton truck
« Reply #14 on: July 14, 2007, 03:06:47 PM »

You can delete special brushes like func_wall with RipEnt. ::)
Touché :P
« Last Edit: July 14, 2007, 03:11:07 PM by Biohaz@rd »
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