HIT Forums

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: SvenCoop Animations  (Read 3945 times)

0 Members and 1 Guest are viewing this topic.

Observer

  • I observe, that's all I'm good at.
  • Headcrab
  • ***
  • Offline Offline
  • Posts: 38
    • View Profile
SvenCoop Animations
« on: September 12, 2007, 01:04:50 AM »

Hi

I downloaded the HEV suit reskin of the OP4 redux weapons and put them into Sven Coop because I wanted to use them. But after I did, all the player models in-game were using the wrong animations. Is there any way of fixing this without removing the weapons?
Logged

KylerAdams

  • A subtly invisible
  • Gonarch
  • ********
  • Offline Offline
  • Posts: 4253
    • View Profile
Re: SvenCoop Animations
« Reply #1 on: September 12, 2007, 01:11:14 AM »

You'll need to get a SC version of the player models: SC has new anims for the pipewrench, Uzi, minigun, and M40.
Logged

Observer

  • I observe, that's all I'm good at.
  • Headcrab
  • ***
  • Offline Offline
  • Posts: 38
    • View Profile
Re: SvenCoop Animations
« Reply #2 on: September 12, 2007, 01:16:51 AM »

They're weapon models, not player models. They are the OP4 redux weapons only they have HEV suit arms.
Logged

Killer12137

  • Mastah of teh Primitives!
  • Gargantua
  • *******
  • Offline Offline
  • Posts: 904
  • Future Ambassador of Earth.
    • View Profile
Re: SvenCoop Animations
« Reply #3 on: September 12, 2007, 04:59:31 AM »

If you put new weapon models into your models directory, then the player models shouldn't have had any changes whatsoever.

If the player models have new animations, then you fucked something up big time, and you'll have to re-download the player models.

Maybe a screenshot to describe what is happening can help us diagnose the problem better.
Logged

Observer

  • I observe, that's all I'm good at.
  • Headcrab
  • ***
  • Offline Offline
  • Posts: 38
    • View Profile
Re: SvenCoop Animations
« Reply #4 on: September 13, 2007, 12:40:52 AM »

This is what it looks like standing....and for some reason, my skinned gordon model wears a helmet... The player model uses the Sven Coop animations, and all the stock player models are messed up too. When I crouch, he stands up and does the crowbar attack animation....weird.


EDIT: O.o yeah, you can see that....brb, I'll get a new shot.

EDIT: Here's what it looks like crouching with a pistol.

[File not found]
« Last Edit: September 13, 2007, 12:45:24 AM by Observer »
Logged

Killer12137

  • Mastah of teh Primitives!
  • Gargantua
  • *******
  • Offline Offline
  • Posts: 904
  • Future Ambassador of Earth.
    • View Profile
Re: SvenCoop Animations
« Reply #5 on: September 13, 2007, 01:02:04 AM »

Have you tried it with other player models?

Is it just your custom model that does this?

If it's all of them, then a re-install of SC seems to be in order, but if it's just your custom model, then it seems like you either messed with the animation order, or you tried to give it NPC anims, which usually doesn't work.
Logged

Observer

  • I observe, that's all I'm good at.
  • Headcrab
  • ***
  • Offline Offline
  • Posts: 38
    • View Profile
Re: SvenCoop Animations
« Reply #6 on: September 13, 2007, 04:31:02 AM »

Okay, I tried the reinstall, and it fixed most of the animations on my new skins....except walk, run, and crouch walk. Otherwise...
Logged

Killer12137

  • Mastah of teh Primitives!
  • Gargantua
  • *******
  • Offline Offline
  • Posts: 904
  • Future Ambassador of Earth.
    • View Profile
Re: SvenCoop Animations
« Reply #7 on: September 13, 2007, 04:47:12 AM »

Do you do anything other than just apply the skins in HLMV, or do you actually decompile the models and recompile when you skin them?

If you do decompile/recompile them, do you mess around in the .qc file?

The only reason the animations would be screwed up now is if the order of the animations in the models were mixed up.
Logged

Observer

  • I observe, that's all I'm good at.
  • Headcrab
  • ***
  • Offline Offline
  • Posts: 38
    • View Profile
Re: SvenCoop Animations
« Reply #8 on: September 13, 2007, 05:02:14 AM »

HLMV can only import textures if they are the same size....which sucks. So I have to frequently decompile and recompile them...but on the model above, I didn't have to.
Logged

Killer12137

  • Mastah of teh Primitives!
  • Gargantua
  • *******
  • Offline Offline
  • Posts: 904
  • Future Ambassador of Earth.
    • View Profile
Re: SvenCoop Animations
« Reply #9 on: September 13, 2007, 05:17:20 AM »

Well, I don't know where the problem might have came into existence, but I think I know how to fix it.

Post the model here or email it to me, and I'll fix it as soon as I can.

I am very busy as of late with college, a new job, and other, previous engagements, so it probably wont be instantly fixed, but I will throw it up on my to-do list until I, or possibly someone else, fixes it.
Logged

Observer

  • I observe, that's all I'm good at.
  • Headcrab
  • ***
  • Offline Offline
  • Posts: 38
    • View Profile
Re: SvenCoop Animations
« Reply #10 on: September 13, 2007, 05:22:26 AM »

I can email it to you. But if you fix it, could you tell me how? Because I might do other reskins in the future and I don't want to have to keep submitting them to be fixed....thanks though!
Logged

James

  • Throw THIS at THAT!
  • Global Moderator
  • Gonarch
  • *******
  • Offline Offline
  • Posts: 3663
  • <3
    • View Profile
    • Resident Evil : Cold Blood
Re: SvenCoop Animations
« Reply #11 on: September 13, 2007, 06:13:45 AM »

Your player models should all have the Svencoop animations, as should the player.mdl file in your svencoop/models folder. That includes the Uzi and Sniper Rifle ones. Also, the animations for your player models must be in the same order as the player.mdl animation order.
Logged

KylerAdams

  • A subtly invisible
  • Gonarch
  • ********
  • Offline Offline
  • Posts: 4253
    • View Profile
Re: SvenCoop Animations
« Reply #12 on: September 13, 2007, 11:42:36 AM »

wait wait wait... check your sven coop\models folder + look for "player.mdl". :P
Logged

Killer12137

  • Mastah of teh Primitives!
  • Gargantua
  • *******
  • Offline Offline
  • Posts: 904
  • Future Ambassador of Earth.
    • View Profile
Re: SvenCoop Animations
« Reply #13 on: September 13, 2007, 04:39:57 PM »

Yeah, there's no problems with your personal player model, but as they both said, check player.mdl.

If that has any mixed up or missing animations, then all of your player models are going to be screwy.
Logged

Observer

  • I observe, that's all I'm good at.
  • Headcrab
  • ***
  • Offline Offline
  • Posts: 38
    • View Profile
Re: SvenCoop Animations
« Reply #14 on: September 13, 2007, 11:58:06 PM »

Well, I have player.mdl in my SvenCoop/models folder. It uses the default Helmet model, and it doesn't appear to have the wrong animations....But everything in my game works except the running and walking animations...which are in the same place on every list I've looked at.


EDIT: btw, all the stock player models work.
« Last Edit: September 14, 2007, 04:11:04 AM by Observer »
Logged
Pages: [1] 2