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Author Topic: $JiggleBone Info  (Read 4922 times)

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Frostbite

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$JiggleBone Info
« on: November 11, 2007, 05:13:38 PM »

Quote
Yeah - we call that "jiggle bones" - there's a little simulator you can
configure in your qc with the orange box engine. It's something one of
the Turtle Rock guys developed for CS:S or L4D. You can see the
simulation in hlmv. I don't know if there is a doc for them yet, but
here's the qc from the antlion worker for example:

//
// jiggle bones for antlion worker
//




$jigglebone "Antlion.AntR_bone" {
is_flexible {
yaw_stiffness 700
yaw_damping 8
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 8
// pitch_constraint 30 -30
tip_mass 10
length 5
angle_constraint 20
}
}

$jigglebone "Antlion.AntL_bone" {
is_flexible {
yaw_stiffness 700
yaw_damping 7
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 8
// pitch_constraint 30 -30
tip_mass 15
length 5
angle_constraint 20
}
}

$jigglebone "Antlion.glasswingR_bone" {
is_flexible {
yaw_stiffness 700
yaw_damping 6
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 8
// pitch_constraint 30 -30
tip_mass 5
length 30
angle_constraint 37
}
}

$jigglebone "Antlion.glasswingL_bone" {
is_flexible {
yaw_stiffness 700
yaw_damping 5
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 8
// pitch_constraint 30 -30
tip_mass 5
length 30
angle_constraint 40
}
}


Jay

:D


Basically this command allows you to add a dynamic physical object to a live npc. Can be used to simulate hair, curtains, even....*sign*...boobs...


Proof of concept - hair
Jiggle Bones Shown on Antlion Worker
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FirePaw

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Re: $JiggleBone Info
« Reply #1 on: November 11, 2007, 09:23:23 PM »

Haha, that is really cool! Nice find! :D
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Coozins

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Re: $JiggleBone Info
« Reply #2 on: November 11, 2007, 10:24:33 PM »

This would look amazing with NPCs with missing limbs. Say if you shoot a monster's arm off, its stump will flop around uselessly.
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SaxonSwine

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Re: $JiggleBone Info
« Reply #3 on: November 12, 2007, 06:28:06 PM »

Thats an impressive find!  I didn't really notice this stuff too much in EP2, though I guess I'm aware of it now on the Antlion workers
As for shooting off Arms, that would be... very SOF... ahahahha!
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Nige111

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Re: $JiggleBone Info
« Reply #4 on: November 17, 2007, 10:26:21 PM »

Oh man, is it a procedural jiggle bone? ;D
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Anton

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Re: $JiggleBone Info
« Reply #5 on: April 17, 2008, 11:33:52 PM »

Trenchcoated combine, anyone?

FUCK YARR!

!RRAY KCUF
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Nige111

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Re: $JiggleBone Info
« Reply #6 on: April 18, 2008, 05:38:26 AM »

Indeed, but bump. :(
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Anton

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Re: $JiggleBone Info
« Reply #7 on: April 18, 2008, 01:46:41 PM »

Whoa shit, I didn't notice that.. Weird.. I wonder why I went to this topic anyway?
Whatever, all harm is done allready.
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