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Author Topic: gm_construct fo HL Deathmatch  (Read 2223 times)

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Matthew_9000

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gm_construct fo HL Deathmatch
« on: December 10, 2007, 04:03:40 AM »

can anyone make a gm_construct map for HLDM?
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Editor321

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Re: gm_construct fo HL Deathmatch
« Reply #1 on: December 11, 2007, 04:18:07 AM »

I must ask the question "why?". It's not like construct was meant to be a DM map, so I can't imagine it would be very fun in the way of DM without all the other feature of Gmod (Remembers dming with End of Days on Gmod servers)
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Coozins

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Re: gm_construct fo HL Deathmatch
« Reply #2 on: December 15, 2007, 09:20:04 PM »

Seeing as it's a Source map, it's rather unlikely to work in Half-Life Deathmatch unless someone could be bothered to convert all the VTFs into a WAD. Seeing as it's a very simple map, it'd be easier to make some sort of recreation of it.
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Matthew_9000

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Re: gm_construct fo HL Deathmatch
« Reply #3 on: December 15, 2007, 10:26:47 PM »

i wasn't talking about a conversion of the files, I was talking about a recreation.
I have vtf2tga so I'll convert the VTFs.
don't ask me how to do it, it's pretty easy.
but it's not easy how to find the needed VTFs, but i'll still find and convert the VTFs.
« Last Edit: December 15, 2007, 10:35:56 PM by Matthew_9000 »
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Coozins

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Re: gm_construct fo HL Deathmatch
« Reply #4 on: December 15, 2007, 10:47:30 PM »

Why don't you do it? It'd be incredibly easy to do.
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Matthew_9000

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Re: gm_construct fo HL Deathmatch
« Reply #5 on: December 17, 2007, 11:05:46 AM »

what's hard is there's too many textures so its hard to find them. But I'll still do it.
« Last Edit: December 17, 2007, 11:08:32 AM by Matthew_9000 »
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