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Author Topic: [HL1/SP] HL: Sewer (Beta)  (Read 4784 times)

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Besli

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[HL1/SP] HL: Sewer (Beta)
« on: April 15, 2008, 12:18:22 AM »



Hello Community,

today I want to present you the first Beta-Version of my Half Life Modification named Half-Life: Sewer.
This Mod has nothing to do with Black-Mesa or Gordon Freeman, it plays in its own „universe“, as the name say it plays in a sewer.

Details of the Project:

Name: Half-Life: Sewer
Type: Singleplayer-Mission
Languages: german/englisch
Engine: Half-Life v.1110 (Non-Steam Version)
This beta version only contain one map.

Story:

The player doesn't know, how he got into the sewer, but he wants as fast as possible out of this „shit“. Very fast the player notice that there are happening curious things, and soon he finds first signals that are affirming his theories: dead employees, are pointing to, that there is nothing good going on down here. Maybe there are secret activities or a underground complot?

But at the moment the priority is to find a way through the stinking sewer, and to solve the enigmas. But not only the enigmas are the enemy of the player, also a secret organisation is standing behind all the death and harm.

The player only know one thing: he doesn't want to suffer the same destiny, as the dead employees he has found.

Get up into a stinking Adventure…

Gameplay:

This Modification should not offer brainless shooting action, it also offers enigmas, you have to solve. It plays in a sewer (underground), what doesn't have to mean, that you won't get to the outside (ground) through the gameplay.

Rounded off by some video sequences, where you also will get more information about the „B.O.T.S.“ (Black Operation Team Seven) organisation and their goals.
Because of that, I'm searching for synchron speakers, who will give the leaders of „B.O.T.S.“ a voice (also in the video sequences).

Beta-Version:

This is the Beta-Version of the Mod, and only contains the first map, of ca. 7 Maps (without video sequences). In this Map you don't see enemies, but you have to solve alot of enigmas, to get a feel of the gameplay.

Media:

Enemies:

This enemies are replacing the HGrunts and are more dangerous.
They are part of „B.O.T.S.“.

Leaders of the organisation:

This are the four „heads“ behind „B.O.T.S.“.
From left to right: 1. Founder and leader of the organisation, 2. Expert for weapons and their errand, 3. Expert for tactics and instructor for terrorists, 4. a politician who has affiliated to the organisation, to fight for a better world. He has contacts to big concerns, like arms manufacturer and power stations (atomic plant).

Screenshots:









Recruitment:

I'm searching for 4 synchron speaker, who like to give one of the Leaders above a voice. In the english version will all dialogs be in english. You should speak very good english for that.

If you want to help you can contact me via the E-Mail addy down there, and please attach a example (sample file).

Contact:

E-Mail: sewer@blurarts.com
Website: http://sewer.blurarts.com (in work)

Download:

Here you can download the Beta-Version of Half-Life: Sewer:
Sewer Beta Version

Now enjoy playing the Beta! ;D
Marcel N.
« Last Edit: April 15, 2008, 02:42:37 AM by Besli »
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Greer

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Re: [HL1/SP] HL: Sewer
« Reply #1 on: April 15, 2008, 12:23:24 AM »

Looks good...waiting for mod.There will be LD weapons or HD ones?
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Besli

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Re: [HL1/SP] HL: Sewer
« Reply #2 on: April 15, 2008, 12:26:26 AM »

Looks good...waiting for mod.There will be LD weapons or HD ones?

LD, I think.
Just wait a second I will translate all and post the download link!
« Last Edit: April 15, 2008, 12:35:08 AM by Besli »
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DiamonD

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Re: [HL1/SP] HL: Sewer
« Reply #3 on: April 15, 2008, 01:00:32 AM »

So this is why Besli was busy! :D

<3

If you are in need of spriting, PM me.
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Besli

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Re: [HL1/SP] HL: Sewer
« Reply #4 on: April 15, 2008, 01:05:10 AM »

So this is why Besli was busy! :D

<3

If you are in need of spriting, PM me.

Don't listen what the text says! It wasn't me who made that mod! :P
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Greer

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Re: [HL1/SP] HL: Sewer
« Reply #5 on: April 15, 2008, 01:13:16 AM »

Playing mod..stuck on door.I got power on but cant find code. :-\
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Napoleon

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Re: [HL1/SP] HL: Sewer (Beta)
« Reply #6 on: April 15, 2008, 05:54:53 AM »

It's your mod? So.. I you can code? (MVSC++)
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Besli

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Re: [HL1/SP] HL: Sewer (Beta)
« Reply #7 on: April 15, 2008, 07:07:43 AM »

It's your mod? So.. I you can code? (MVSC++)

Don't listen what the text says! It wasn't me who made that mod! :P

At the end of the text is the name of the creator of that mod, called Marcel N.!
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Coozins

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Re: [HL1/SP] HL: Sewer (Beta)
« Reply #8 on: April 17, 2008, 02:29:38 AM »

The readme says it can't be played on Steam, but it seems to be working fine for me...
Where in God's name is the code for the door with a keypad?
« Last Edit: April 17, 2008, 02:43:10 AM by Coozins »
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Besli

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Re: [HL1/SP] HL: Sewer (Beta)
« Reply #9 on: April 17, 2008, 05:50:06 PM »

Yes, it can. He only said it can't because there was no Steam Menu, I think.

Remember the room with the showers? Where you need the key to open the door? There are two lockers in it, the code is in the left one!
« Last Edit: April 17, 2008, 06:00:36 PM by Besli »
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Coozins

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Re: [HL1/SP] HL: Sewer (Beta)
« Reply #10 on: April 17, 2008, 06:10:22 PM »

Thanks. I thought it might have been in one of the lockers, but I only walked into them to try and open them like with other doors. I didn't try pressing E.
EDIT: Just completed, it seems to be fairly well-made. It certainly has pretty good maps, although the the English is a little off at times ("be hurry"). I also wish you didn't get a crowbar. They're so overused.
« Last Edit: April 17, 2008, 06:20:30 PM by Coozins »
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Besli

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Re: [HL1/SP] HL: Sewer (Beta)
« Reply #11 on: April 17, 2008, 06:24:56 PM »

Thanks. I thought it might have been in one of the lockers, but I only walked into them to try and open them like with other doors. I didn't try pressing E.
EDIT: Just completed, it seems to be fairly well-made. It certainly has pretty good maps, although the the English is a little off at times ("be hurry"). I also wish you didn't get a crowbar. They're so overused.

I'm sure the crowbar will be replaced later. ;)
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Coozins

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Re: [HL1/SP] HL: Sewer (Beta)
« Reply #12 on: April 17, 2008, 06:27:27 PM »

I hope so. I hope you get more weapons to fight the grunts with, too.
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Besli

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Re: [HL1/SP] HL: Sewer (Beta)
« Reply #13 on: April 17, 2008, 06:41:35 PM »

I think so.
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