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Author Topic: Anomalous materials lab, a great problem  (Read 7184 times)

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kotipelto_cv

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Anomalous materials lab, a great problem
« on: April 30, 2008, 07:50:08 PM »

Well, I found this map. It is realy realy good, and I want to put it in the Single-Player on HL1, Overwritting "c1a0". How do I do it? If is possible, fix it and send me in BSP. Probaly the player just don't appears in the right place.

The map: http://www.twhl.co.za/vault.php?map=4973


Sorry for my English.
« Last Edit: April 30, 2008, 11:20:25 PM by kotipelto_cv »
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Gravewrecker

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Re: HELP ME
« Reply #1 on: April 30, 2008, 07:59:35 PM »

LOL, that's the goldsource remake of the source remake of goldsource half-life!!!!  ;D
I'm afraid I can't help you, I don't have any knowledge of mapping :P (except where to put the .bsp files :D)
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kotipelto_cv

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Re: HELP ME
« Reply #2 on: April 30, 2008, 08:39:51 PM »

 :-\
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Gravewrecker

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Re: HELP ME
« Reply #3 on: April 30, 2008, 08:47:07 PM »

Mh, well then take a look at some mapping tutorial, I'm sure there's something that can help you. :)
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kotipelto_cv

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Re: HELP ME
« Reply #4 on: April 30, 2008, 08:52:28 PM »

mapping is a mistery for me
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DiamonD

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Re: HELP ME
« Reply #5 on: April 30, 2008, 09:20:15 PM »

mapping is a mistery for me

And thats why you read tutorials.
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Coozins

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Re: HELP ME
« Reply #6 on: April 30, 2008, 10:46:23 PM »

You can't. None of the necessary entities to link c1a0 and the next map are in this one. Also, the layout would completely change in Unforseen Consequences, which would look weird.
To be honest, the map isn't that great anyway. The computer room etc. just look bland.
PS. Please, please make sure the topic name is actually relevant to the topic. People won't want to help you if you just demand that they HELP YOU.
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kotipelto_cv

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Re: Anomalous materials lab, a great problem
« Reply #7 on: April 30, 2008, 11:22:10 PM »

Is possible put this entities entities to link c1a0 and the next map in this map???
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Coozins

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Re: Anomalous materials lab, a great problem
« Reply #8 on: April 30, 2008, 11:27:07 PM »

No, unless it were decompiled and recompiled, which would mess up the map, or if someone used RipEnt to edit it, which would be boring to do (they'd have to find the exact co-ordinates for the entity).
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kotipelto_cv

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Re: Anomalous materials lab, a great problem
« Reply #9 on: April 30, 2008, 11:37:04 PM »

 Ok, thanks guy  :-\
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Greaser

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Re: Anomalous materials lab, a great problem
« Reply #10 on: May 01, 2008, 12:03:38 AM »

I didn't rename anything and just tried the map. Pretty awesome.
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kenton

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Re: Anomalous materials lab, a great problem
« Reply #11 on: May 01, 2008, 12:15:20 AM »

What you want can be done, but i dont see no reason for why to replace the old map?
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Gravewrecker

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Re: Anomalous materials lab, a great problem
« Reply #12 on: May 01, 2008, 08:06:03 AM »

Perhaps because he likes the new map more than the old one. :)
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kenton

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Re: Anomalous materials lab, a great problem
« Reply #13 on: May 01, 2008, 08:49:28 AM »

Well its a lot of work for nothing though :P
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kotipelto_cv

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Re: Anomalous materials lab, a great problem
« Reply #14 on: May 01, 2008, 11:01:51 PM »

Is possible adjust this map with the corrects entities and replace c1a0???
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