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Author Topic: Basic Rigging Tutorial on MS3D [Big Pictures!]  (Read 11958 times)

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Cpl. Slider101

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Basic Rigging Tutorial on MS3D [Big Pictures!]
« on: May 01, 2008, 04:30:32 PM »

Hey H.I.T. Community.

What is rigging? Well, rigging is basically assigning a Mesh onto a Skeleton, which will make it able to follow animations etc.




Let me introduce Mr. Box, our basic rigging character for this simple step by step tutorial.





In the top right corner you will see Joints. Click it, and this bar will pop up. You can see all the bones listed (You can select them by pressing on their name)
Let's start off with Bip01. Press "Select Unassigned" (Highlighted in red) And you will select all the vertices (Since they aren't assigned to a bone yet.)



In this picture, you see what it is like if you press on a bone (Bip01 for example). The bone will appear in red, all the other ones will be green.



I have selected Bip01, pressed "Select Unassigned" and then pressed "Assign". "Assign" will assign the selected vertices to the selected bone. Don't worry, If you select a vertex, the bone will go back to it's normal colour.



Let's begin rigging the left Leg. I have highlighted what to do with the select options. You have to select all the vertices of the top of the leg and a small part of the lower torso.



Go to Joints, select "LegL1" (You should have done it earlier, or else you need to select the vertices again) and press "Assign".



Select "LegL2" (which is the lower leg in this case).



Now again, select the vertices of the specific part and press "Assign".



It's the same with the foot. Select the vertices and assign them to the foot bone, "FootL".



This part is a little tricky. In order to test your rigged stuff, press the "Anim" button in the right corner. It will put your model into the Animation-Mode. Now select your leg bone and fiddle around with it.
Use "Rotate" to test it. It's the easiest. Just rotate the leg bone (and lower leg bones like "LegL2") to test it.



If you press the "Anim" button again, you will notice that it snaps back into it's old position. Note: Try to avoid rotating bones outside the Animation mode.



Repeat the progress with the other leg.



Test it again in the Animation-Mode.



The Arm is pretty much the same. Select the bone.



Select the specific vertices and press "Assign".



Do the same thing with the lower arm. Look out, select all the lower arm vertices, not only the elbow vertices.



Again, the same thing with the hand. Select the vertices and assign them. In this case, don't assign lower arm vertices to it.



Repeat the progress and test it in the Animation-Mode. It's fun when you have fully rigged it!



You should be able to rig the neck and the head yourself now. Simply select the specific vertices and assign them to the specific bone.

Oh snap, Akimbo Badass Box! I unchecked the "Show Skeleton" box for better looks.



On this one, I checked the "Show Skeleton" box. You can see the bones now.


Well, that's pretty much it.

Credits:

Tutorial by Slider

Image hosting provided by Imageshack.com.


Below, I have attached the dude, so you can try it out yourself!

[File not found]
« Last Edit: May 01, 2008, 04:46:35 PM by Cpl. Slider101 »
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Gravewrecker

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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #1 on: May 01, 2008, 04:40:43 PM »

Very cool Slider! I know how to rig, but for all those who are new to it, it's a great help!!! :)
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DiamonD

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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #2 on: May 01, 2008, 05:34:55 PM »

<3

Great work on the tutorial Slide. This actually makes the NPC rigging alot more clear to me. I'll have to start making that spriting tutorial soon :D
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KylerAdams

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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #3 on: May 01, 2008, 05:36:39 PM »

I'll have to start making that spriting tutorial soon :D

... Same... :s

Thanks for reminding me. I'll see what I can do when I get home...
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Cpl. Slider101

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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #4 on: May 01, 2008, 05:52:59 PM »

Thanks for the great comments!
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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #5 on: May 01, 2008, 06:22:34 PM »

Can I use this to make NPCs to Player models for Sven Coop?
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Gravewrecker

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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #6 on: May 01, 2008, 06:27:40 PM »

Yep, that shouldn't be difficult with this tutorial now.
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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #7 on: May 01, 2008, 06:42:03 PM »

Yay, I'll try to convert the SD Heavy Weapons grunt lol.
« Last Edit: May 01, 2008, 06:52:57 PM by Cookie man »
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Cpl. Slider101

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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #8 on: May 01, 2008, 06:48:06 PM »

Note: Before rigging an NPC model onto the player skeleton, make sure you have rotated the arms/legs so they fit into position.
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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #9 on: May 01, 2008, 06:55:59 PM »

I think I'll practice on Mr. Box for now lol.  :P
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Greaser

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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #10 on: May 01, 2008, 07:30:20 PM »

Slider, that's brilliant start!  ;)
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Cpl. Slider101

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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #11 on: May 01, 2008, 07:45:46 PM »

Thanks!


Edit: DiamonD tells you why to use this Tutorial, or else, this may happen: (Yes, it is an actual failed rig by DiamonD)

Getting stuff into position, a Steam Chat tutorial by me for Black Iris:


Slider: There's a pretty simple way...
Slider: which saves a lot of time
Slider: First: Grab your HGrunt, import it (ONLY import the skeleton, we don't need the mesh!)
Slider: Then, Import your scientist (ONLY the mesh, not the skeleton)
Slider: Now you will see that some bones are maybe under or over the scientist's arms,legs or even the whole model.
Slider: Go to groups
Slider: Uncheck "Auto Smooth"
Slider: Or else it will fuck up your model.
Slider: Now select the vertices of the arm and take the "Rotate" tool, which you should find on the right side.
Slider: Rotate the arm until it fits the bone's position.
Slider: Do the same with the other arm and the legs.
Slider: If needed, scale the whole model by selecting the scale tool. On the right side, you should see Scale Values. Put X,Y and Z on 1.1 and scale the model a few times if needed. If you scaled too much, go to Edit and press Undo.
Slider: That's pretty much it. Now comes the rigging.

[File not found]
« Last Edit: May 02, 2008, 07:53:55 AM by Cpl. Slider101 »
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blackiris

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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #12 on: May 02, 2008, 08:11:41 AM »

Great quality information there Slider. I know this is definetly going to help me, and a lot of other people who have been searching for a decent tutorial on how to Rig. If it weren't for this informative tutorial, I'd still be stuck editing textures :P. Looking forward to seeing some other tutorials from you aswell. You know a fair bit about this sort of stuff. 
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DiamonD

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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #13 on: May 02, 2008, 09:40:04 AM »

AHAHAHAHAHHAHAHAHAHAH LOL THOSE PICTURES ARE EPIC
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Re: Basic Rigging Tutorial on MS3D [Big Pictures!]
« Reply #14 on: May 02, 2008, 11:46:47 AM »

Lol! I would love to do that to Gman someday.... Gman chainsaw massacre! Now ah, I'm having problems rotating the HWgrunt's arms because when I try to make them straight the arm gets corrupted like stretched somehow.
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