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Author Topic: [HL 1 Mod] ReIssues Released!  (Read 11637 times)

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jack-wonrz

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Re: [HL 1 Mod] ReIssues Released!
« Reply #15 on: May 27, 2008, 09:46:44 PM »

This mod has bloom coded in, just type r_glow 1
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SaxonSwine

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Re: [HL 1 Mod] ReIssues Released!
« Reply #16 on: May 27, 2008, 10:44:55 PM »

THE FIRST PIC :o :o
Is that due the map/mod?? The awesome lighting and bloom??
I assume it has something to do with the HoE:EP?? Can you use that bloom for normal half-life too??
I would really love to have that ;D

I've recently played one of the ReIssues Episodes, dunno which. I quite enjoyed it, the difficulty was damn high... the difficulty was set to "hard", but it was still.... "overhard" :D I fear my HL-skills have decreased :P



This mod has nothing to do with HOE NE.  Or at least to my knowledge
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Lt.JC

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Re: [HL 1 Mod] ReIssues Released!
« Reply #17 on: May 27, 2008, 10:59:44 PM »

Post the model please?

Sure, here you go.

[File not found]
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jack-wonrz

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Re: [HL 1 Mod] ReIssues Released!
« Reply #18 on: May 27, 2008, 11:01:42 PM »

Thanks, I'll finally be able to play that episode :)
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D3ads

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Re: [HL 1 Mod] ReIssues Released!
« Reply #19 on: May 28, 2008, 03:09:17 PM »

Oh awesome, I thought this had been long abandoned! I remember seeing campaignjunkie's cliff map on the mapcore forums ages ago, I'll download when I get back from work :)
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Coozins

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Re: [HL 1 Mod] ReIssues Released!
« Reply #20 on: May 28, 2008, 03:30:17 PM »

On Cyan I can't do anything because a Barney who's supposed to use a retinal scanner and let me through a door gets stuck in the middle of a wide corridor and refuses to move anywhere.
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Anton

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Re: [HL 1 Mod] ReIssues Released!
« Reply #21 on: May 28, 2008, 03:53:33 PM »

Hello people, Dumb old me posted a thread baout this in Mods.

Well, anyways, on to the good stuff. I've played second wind, the map where you try to power a teleport and Ra, so far. All three were great, Ra was fun with the puzzles, but the battles kind of weren't as fun.

The power-up map was Good all the way through, but it took me a long time to figure out how to defeat the tank with the savegames I had. Got stuck on the train once too.

Second Wind was great! Really nice map, I recommend playing it, too bad the introduction was way better than the pretty bad outro. But still. Also thanks for the model I can finally play that map now!
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Shooter__Andy

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Re: [HL 1 Mod] ReIssues Released!
« Reply #22 on: May 28, 2008, 06:56:07 PM »

I've finished it.
Hmm, I'm a bit confused. There are some maps which I would call... bad. They has no cool architecture or really interesting gameplay features (map with soldiers and vortigaunts fighting as allies and map with combines), I don't know what they're doing there. There are some maps with interesting idea, and good mapping but they are a bit boring (egypt-styled map, map about train) and there are awsome architectured map with such a lot of bugs, that it's freaking out (Second Wind, Cyan). Dunno if somebody tried to fix them, but this didn't worked - they are still have a load of errors. And, oh noes, there are... hmm... at least FOUR POWER GENERATORS in one mod.
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Anton

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Re: [HL 1 Mod] ReIssues Released!
« Reply #23 on: May 28, 2008, 10:30:46 PM »

Second Wind actually really spoke to me, maybe because the architechture felt very, Unreal 1 Esque, I really fucking liked that game, and its lore and all that.

The HL2 map was kinda short and stupid, but also kind of cool in a way, I also completed Coil, strange style, very nonlinear and disorientating.
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Shooter__Andy

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Re: [HL 1 Mod] ReIssues Released!
« Reply #24 on: May 29, 2008, 04:21:16 AM »

I think. Second Wind uses some Prince of Persia (Sands of Time) ideas in architecture. I was nearly sure, that the room eith the water on the floor and the doorway on the unreachable height (there's bullsquid here) was created with using the idea of the room in POP.
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Sergeant Kelly

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Re: [HL 1 Mod] ReIssues Released!
« Reply #25 on: May 29, 2008, 05:22:29 AM »

I played the Satellite one today; it was pretty neat. Strangely the fog didn't work even though I had the OpenGL display driver.


That's a nice looking turret you got there Wonrz. :P
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toadie

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Re: [HL 1 Mod] ReIssues Released!
« Reply #26 on: May 29, 2008, 05:49:24 AM »

There are some maps with interesting idea, and good mapping but they are a bit boring (egypt-styled map, map about train) and there are awsome architectured map with such a lot of bugs, that it's freaking out (Second Wind, Cyan).

The mod is really just a map pack being made as a standalone mod. With SoHL.

Now to the map quality and theme variety- I think this mainly has everything to do with each mapper's level of skill and taste, and it's not meant to have any one unifying theme to it.
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TonicBH

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Re: [HL 1 Mod] ReIssues Released!
« Reply #27 on: May 29, 2008, 06:05:27 AM »

Suicidal lifts on Cyan? It's Safer Here not even having a skybox, leading to HOMs?

Yeah, how the fuck did they think this was FINISHED? Until it's patched, I'm not playing further.
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Nige111

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Re: [HL 1 Mod] ReIssues Released!
« Reply #28 on: May 29, 2008, 08:05:46 AM »

Suicidal lifts on Cyan? It's Safer Here not even having a skybox, leading to HOMs?

Yeah, how the fuck did they think this was FINISHED? Until it's patched, I'm not playing further.
I just turned on the bloom and HOM's "fixed".
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Shooter__Andy

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Re: [HL 1 Mod] ReIssues Released!
« Reply #29 on: May 29, 2008, 08:50:09 AM »

The mod is really just a map pack being made as a standalone mod. With SoHL.

Now to the map quality and theme variety- I think this mainly has everything to do with each mapper's level of skill and taste, and it's not meant to have any one unifying theme to it.
I didn't said that it must have some "unifying theme", I just posted my thoughts about maps quality. I can't say that any of them are finished, some are just bad, some hasn't "finishing touch", so they architecture could be a way better, and some has a loads of bugs. I think, that big patch is what this mod needs.
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