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Author Topic: [DY] Romero  (Read 6667 times)

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Barnz

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[DY] Romero
« on: July 05, 2008, 07:16:56 PM »

This is a custom map (Romero, later named Enter) I did for Decay. It's cancelled for several reasons. Gameplay didn't work out like I expected, and some of the parts were not suitable for cooperative gameplay. The pack also comes with some of the prototype maps I did. See the "readme.txt" for further information on the pack.

Warning: This is a source release, so don't expect any playable maps.

http://files.filefront.com/src+romerorar/;10939229;/fileinfo.html

Edit (03/09/2008)

Here's second part of the pack:

http://files.filefront.com/scr+romero+part+IIrar/;11685524;/fileinfo.html

Decay's *.fgd file:

http://decay.half-lifecreations.com/files/decay.fgd

Edit (05/10/2008)

Screenshots (from Hammer) added.


« Last Edit: September 27, 2008, 02:41:38 PM by Barnz »
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Fredy

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Re: [DY] Romero
« Reply #1 on: July 05, 2008, 08:11:01 PM »

Godlike.I really like your style.
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Barnz

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Re: [DY] Romero
« Reply #2 on: September 03, 2008, 12:12:12 PM »

I updated the first post. You can now get second part of the pack.
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Nige111

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Re: [DY] Romero
« Reply #3 on: September 03, 2008, 12:24:19 PM »

Decay? How are we supposed to play this (as intended) without the mod being released?
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Barnz

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Re: [DY] Romero
« Reply #4 on: September 05, 2008, 07:29:02 PM »

I'm pretty sure they work on Spirit of Half-Life (expect some of the special brushes/entities). Note that Romero is the only playable map. You won't need any Decay content in order to open/compile/play other maps.

Edit: Screenshots are now available.
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D3ads

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Re: [DY] Romero
« Reply #5 on: September 05, 2008, 10:47:18 PM »

Nice work right there! Hopefully someone else will finish this off :)
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Gravewrecker

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Re: [DY] Romero
« Reply #6 on: September 05, 2008, 10:55:35 PM »

Really nice architecture, nice work !
What I don't really like that you used quite much concrete. Everything looks grey. I'm sure you can get your map to even look better with some other textures.
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Barnz

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Re: [DY] Romero
« Reply #7 on: September 05, 2008, 10:58:42 PM »

Well, I sticked to Valve's content (also used some stuff from the PlayStation 2 port), and didn't create/use any custom content. Thanks for the comments.
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Gravewrecker

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Re: [DY] Romero
« Reply #8 on: September 05, 2008, 11:04:28 PM »

Yeah I see that, but the valve mappers managed to give their maps some more color than yours has.
Only negative point I see btw. Hope to see some more maps from you (with a 'lil splash of paint ;) )
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Barnz

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Re: [DY] Romero
« Reply #9 on: September 27, 2008, 02:40:59 PM »

Decay's *.fgd file (now) can be downloaded from the link below.

http://decay.half-lifecreations.com/files/decay.fgd
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Выпей йаду !

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Re: [DY] Romero
« Reply #10 on: October 06, 2008, 02:55:06 PM »

Intresting  :) .
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SaxonSwine

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Re: [DY] Romero
« Reply #11 on: June 20, 2013, 09:10:13 AM »

How do I play this mod?

The graphics don't look bery good
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gi777

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Re: [DY] Romero
« Reply #12 on: June 20, 2013, 09:13:26 AM »

when is it done? dead?
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Cliffton_Vlodhammer

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Re: [DY] Romero
« Reply #13 on: June 20, 2013, 09:16:49 AM »

how do I install?
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