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Author Topic: Half Life: Source  (Read 20286 times)

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smadmead

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Half Life: Source
« on: August 04, 2008, 06:33:38 PM »

Will this work with HL:S?
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J-Man

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Re: Half Life: Source
« Reply #1 on: August 04, 2008, 06:36:43 PM »

-sigh- Its a mod for original HL, not source. Search please.
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smadmead

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Re: Half Life: Source
« Reply #2 on: August 04, 2008, 06:41:19 PM »

ahhh. ok.
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KylerAdams

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Re: Half Life: Source
« Reply #3 on: August 04, 2008, 06:50:15 PM »

Uh, this may sound weird, but... um.. did you ever play in a Sven Coop server called the Winged Tavern?
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smadmead

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Re: Half Life: Source
« Reply #4 on: August 04, 2008, 07:03:50 PM »

nah. i just got Half Life: Source like two days ago.
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KylerAdams

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Re: Half Life: Source
« Reply #5 on: August 04, 2008, 07:36:22 PM »

nah. i just got Half Life: Source like two days ago.

Mkay then.

Old regular went by Michael J Caboose + disappeared a while back, so, IDK then.
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smadmead

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Re: Half Life: Source
« Reply #6 on: August 04, 2008, 09:00:55 PM »

Its from RvB
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Matt

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Re: Half Life: Source
« Reply #7 on: August 04, 2008, 09:14:31 PM »

I didnt even think it was possible to make proper mods for HL:S. Ive not seen an sdk for it so most you can do is replace models, maps, sounds and textures.
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Weavile

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Re: Half Life: Source
« Reply #8 on: August 05, 2008, 12:45:11 AM »

For fuck's sake! Less than five things on the internet work with Half-Life Source! Excluding HD, no other projects are being made because of Black Mesa.
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James

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Re: Half Life: Source
« Reply #9 on: August 05, 2008, 01:06:35 AM »

Yeah. And because the source code wasn't released. That too.
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KylerAdams

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Re: Half Life: Source
« Reply #10 on: August 05, 2008, 01:37:19 AM »

Yeah. And because the source code wasn't released. That too.

Valve? Not doing something properly? Blasphemy, I say!
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DiamonD

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Re: Half Life: Source
« Reply #11 on: August 05, 2008, 01:54:45 PM »

To be honest, who really needs a source code for HL:S? If you needed to mod something with those kinds of materials, use Gold Source.
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Coozins

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Re: Half Life: Source
« Reply #12 on: August 05, 2008, 02:40:16 PM »

Half-Life: Source isn't really worth the hassel, anyway. It was really badly ported.
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KylerAdams

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Re: Half Life: Source
« Reply #13 on: August 05, 2008, 04:39:35 PM »

Half-Life: Source isn't really worth the hassel, anyway. It was really badly ported.

I've heard essentially nothing but THIS about HLS. I mean, sure, the idea is brilliant - oldschool HL1 with things like physics, ragdolls and HDR/Bloom.

In reality, the port is shitty.  The physics are buggy, I've heard the same of shadows (I think), and the map design isn't even updated.

 It's not a bad idea, just poorly executed.

Imo, Op4/HD pack with bloom + physics would be kickass, provided it was done -properly-.
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Coozins

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Re: Half Life: Source
« Reply #14 on: August 06, 2008, 06:11:47 PM »

Yeah, it would. They did it really poorly, for example making the breakable metal impact and breaking sounds the same.
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