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Author Topic: Half Life: Source  (Read 20289 times)

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Coozins

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Re: Half Life: Source
« Reply #30 on: August 28, 2008, 08:50:38 PM »

And metal gibs make metal break sounds when they hit something. Did they not even test it or something?
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KylerAdams

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Re: Half Life: Source
« Reply #31 on: August 28, 2008, 09:25:04 PM »

And metal gibs make metal break sounds when they hit something. Did they not even test it or something?

From what Daza said, HLS was similar EA's Generals/Zero Hour - a gimmick that some of the devs thought "Hay, this'd be cool", did a little polishing + shipped out. ( Gen was originally a testbed engine for Command + Conquer 3/TW that they gave a modern "Good ole USA Vs  nasty jihading Terrorists Vs someone else" theme)

I'll actually knock you out. My main problem with HL:S is that most of the bugs are simple fixes. For example, when you draw weapons, it plays the holster animation of the weapon you're selecting, then plays the draw animation of the weapon you're selecting after, instead of holstering the current and drawing the new. On top of that, I think there's a bug where the flesh gibs make plastic sounds? Something like that, anyway. Things like that could be fixed in literally 2 minutes. D;

Sounds par with modern programmers.

An extra week of dedicated testing + minor bug testing would have dramatically improved initial impressions, much like Gearbox's HiDef pack or Window's Vista.
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DiamonD

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Re: Half Life: Source
« Reply #32 on: August 28, 2008, 11:14:36 PM »

Well, at least it's not entirely impossible to edit the game. If it takes 2 minutes to fix it, I'm sure we won't have a problem with it.

Heh, I might make a patch pack for the game just to fix up all the errors it currently has.
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James

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Re: Half Life: Source
« Reply #33 on: August 28, 2008, 11:26:57 PM »

If you had access to the code you could do that.
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Кассир клерка

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Re: Half Life: Source
« Reply #34 on: August 29, 2008, 02:29:56 AM »

I'll actually knock you out. My main problem with HL:S is that most of the bugs are simple fixes. For example, when you draw weapons, it plays the holster animation of the weapon you're selecting, then plays the draw animation of the weapon you're selecting after, instead of holstering the current and drawing the new. On top of that, I think there's a bug where the flesh gibs make plastic sounds? Something like that, anyway. Things like that could be fixed in literally 2 minutes. D;

THAT'S my problem with it, anyway.
Fair enough, I noticed the holster one but I'm usually one not to give a shit about bugs aslong as it doesn't cause a crash. Those are more likely a glitch then a bug though, so its just one of those "meh i'll fix it later" sort of issues.
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Anton

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Re: Half Life: Source
« Reply #35 on: August 29, 2008, 02:31:23 PM »

Actually, I don't mind minor bugs, however easy they would be to fix. I almost only care about things that can be somewhat gamebreaking, so i've had a lot of fun with HL:S.
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SaxonSwine

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Re: Half Life: Source
« Reply #36 on: September 04, 2008, 11:24:50 AM »

TBH I enjoyed HLS a lot more than the original Half-Life.  Whilst it wasn't perfect, the superior shaders, lighting and physics of the Source engine made it much more enjoyable to play.

If you had access to the code you could do that.
If you did a straight port of the HL1 code to Source, in the same way that the HOE code was ported, that would probably constitute the HL:S code.  From there you could probably set things right... but then with BMS coming it probably would be more trouble than its worth.
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Coozins

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Re: Half Life: Source
« Reply #37 on: September 04, 2008, 07:17:50 PM »

Speaking of Black Mesa, I just headed over to their website and looked at the scientists again, and I really don't like them. All other models I've seen are great, but the scientists look unrealistic and low-quality.
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DiamonD

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Re: Half Life: Source
« Reply #38 on: September 04, 2008, 07:24:17 PM »

I dunno' bout' you Coozins, but I'd prefer BM:S sci guys against PS2 models any day :p
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KylerAdams

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Re: Half Life: Source
« Reply #39 on: September 04, 2008, 10:35:30 PM »

I dunno' bout' you Coozins, but I'd prefer BM:S sci guys against PS2 models any day :p

TBH, IDC either way.

They aren't "amazing", but they aren't "omgshit" either. They're highres, but they don't "give me a stirring in my loins", if you catch my drift.
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Coozins

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Re: Half Life: Source
« Reply #40 on: September 04, 2008, 10:59:45 PM »

The zombie, bullsquid, houndeye and gargantua give me a stirring in said organs.
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KylerAdams

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Re: Half Life: Source
« Reply #41 on: September 04, 2008, 11:01:21 PM »

Apparently I'm a pyscho, for the MP5K/M203 does for me. :3
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Coozins

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Re: Half Life: Source
« Reply #42 on: September 04, 2008, 11:40:03 PM »

I prefer the M4 myself, but each to his own, I suppose.
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J-Man

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Re: Half Life: Source
« Reply #43 on: September 05, 2008, 02:45:44 AM »

Whaaa? Bowel Movement: Source? AWESOME!



(lacking sleep)
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Nige111

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Re: Half Life: Source
« Reply #44 on: September 05, 2008, 05:10:49 AM »

Whaaa? Bowel Movement: Source? AWESOME!

this
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