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Author Topic: Half Life: Source  (Read 20287 times)

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Markovsky

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Re: Half Life: Source
« Reply #60 on: October 30, 2009, 08:44:02 PM »

Well obviously. HL:S uses the Source engine, which (I think) is the most common modern game engine.

The thing is, the majority of people who still play + mod HL don't know how to work with the Src engine HL:S uses, so they're forced to use default models, thus negating the majority of the improvements the Src engine adds to HL. (the possibility of more hires gfx than HL's 512x512, and the new shaders)

They can download the work maded from another modellers to HL Source. There's plenty of that work for HL Source (look at FPSBanana, Facepunch, etc...)
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KylerAdams

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Re: Half Life: Source
« Reply #61 on: October 30, 2009, 09:59:51 PM »

That is true, but the majority of that stuff is older, medium definition ports from CS, or Gearbox's HD pack. Or retextures of that. No/very little honestly super definition models from like CS:S.
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Markovsky

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Re: Half Life: Source
« Reply #62 on: October 31, 2009, 03:21:04 PM »

That is true, but the majority of that stuff is older, medium definition ports from CS, or Gearbox's HD pack. Or retextures of that. No/very little honestly super definition models from like CS:S.

So, you are calling the DiamonD models older.
See this.

http://www.youtube.com/watch?v=WpNTcm64gwY
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waqwarrior

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Re: Half Life: Source
« Reply #63 on: October 31, 2009, 03:32:57 PM »

So, you are calling the DiamonD models older.
See this.

http://www.youtube.com/watch?v=WpNTcm64gwY

but the majority of that stuff is older

The MAJORITY is. NOT all of it.
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KylerAdams

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Re: Half Life: Source
« Reply #64 on: October 31, 2009, 04:01:41 PM »

Thanks mate.

So, you are calling the DiamonD models older.

I actually didn't know that anybody'd ported DD's pack to HLS. DD sure as hell hadn't last time I checked, and I chat with him relatively regularly, so I'm sure he'd've mentioned that.
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waqwarrior

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Re: Half Life: Source
« Reply #65 on: October 31, 2009, 04:25:22 PM »

Yeah, I had never seen DD's Pack for HL:S either. I was planning on trying it in the future, but that's moot at this point.
And I don't think the whole vid was from DD'S pack--that guy was using a few reorigined/custom models on DD hands/arms.
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Markovsky

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Re: Half Life: Source
« Reply #66 on: October 31, 2009, 07:23:35 PM »

Yeah, I had never seen DD's Pack for HL:S either. I was planning on trying it in the future, but that's moot at this point.
And I don't think the whole vid was from DD'S pack--that guy was using a few reorigined/custom models on DD hands/arms.

You're right. But is a good thing, don't?
And not only that pack was ported, many models were ported to G-Mod.
See the link in the description of the video.
« Last Edit: October 31, 2009, 07:26:24 PM by Markovsky »
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KylerAdams

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Re: Half Life: Source
« Reply #67 on: October 31, 2009, 07:39:47 PM »

And not only that pack was ported, many models were ported to G-Mod.

Gmod =/= HLS.

They use the same engine, but they sure as hell don't use the same models.
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waqwarrior

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Re: Half Life: Source
« Reply #68 on: October 31, 2009, 08:08:52 PM »

Similar to that HL Beta reskin pack by Zelaroth.

The Panthereye was made to replace the Voltigore, but it didn't do shit for the AI and animations; you only saw a model in a static pose--not even idle!

Just sayin' :P
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Markovsky

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Re: Half Life: Source
« Reply #69 on: November 01, 2009, 11:31:03 AM »

Similar to that HL Beta reskin pack by Zelaroth.

The Panthereye was made to replace the Voltigore, but it didn't do shit for the AI and animations; you only saw a model in a static pose--not even idle!

Just sayin' :P

And the HLS Diamond Pack comes with a reskin of the HEV Charger, new textures from HL2, new sprites (the Gargantua Flame Sprite has also been reskinned), etc.
Want more content for HLS? See this:
http://www.fpsbanana.com/skins/games/312
With this, i hope that people stop saying "Less than five things on the net work for HL Source!"...

« Last Edit: November 01, 2009, 11:32:48 AM by Markovsky »
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