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Author Topic: SMOD: Tactical 5.56 question  (Read 953 times)

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Ghost-621

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SMOD: Tactical 5.56 question
« on: August 06, 2008, 06:11:05 AM »

  Hey guys, its me again.
I was wondering if the version 5.56 is just another update for SMOD Tactical: 5.5 ,or if it is a completely different SMOD itself.

Thanks,
Ghost-621 (me)
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Coozins

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Re: SMOD: Tactical 5.56 question
« Reply #1 on: August 06, 2008, 06:51:50 PM »

I'd assume it's just an update. Why would it have the same name if it were a different SMOD?
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Cpl. Slider101

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Re: SMOD: Tactical 5.56 question
« Reply #2 on: August 06, 2008, 08:42:14 PM »

Go on ModDB. It will tell you it's an update and this.

Changelog:

Changes:

-DOD:S/Half-Life 2: The Lost Coast no longer needed. Likely fixing 99% of the "Mount Filesystem Error 301" issues.
-Made a possible 3d scope crash fix. (Still keeps the 3d scope enabled)
-Proper and working W models for NPCs (Converted by Onemanshow and veteran_gamer).
-Tweaked setup map config files for best performance.
-"Point Insertion" re-added to chapter menu.
-Zombie fix merged.
-Updated code to Smod Version 40a.
-alltactical.cfg errors fixed.
-Massive file cleanup for reduced size.
-Player voices disabled.
-Separate install that no longer overwrites the Smod folder. Allowing normal Smod and Smod Tactical to be installed at the same time without conflict.
-Fixed MP5/Mossberg 590 HUD icons conflicting.
-Fixed Uzi using .45ACP ammo.
-Fixed improper UMP magazine size.
-Fixed excessive blurring/shaking when wounded.
-Added proper weapon spawn names. (EX:You can type in give weapon_m4a1 to get the m4a1 now)
-Added P90/M4A1/MP5 fire animation fixes made by EvilMr.Lee
-Disabled automatic reloading of holstered weapons.
-Lowered fire rate on Minigun to help prevent crashes with it.
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Ghost-621

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Re: SMOD: Tactical 5.56 question
« Reply #3 on: August 06, 2008, 10:07:32 PM »

Alright, now I understand. I just wanted to make sure because the file is named "Smod Tactical 556" instead of "smod," or "patch".
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