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Author Topic: CSO Extracted  (Read 13014 times)

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DiamonD

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Re: CSO Extracted
« Reply #45 on: September 10, 2008, 03:21:55 AM »

While we're on the subject of hands, would anyone like a 10k hand model?!

/runsaway

Damn, that'd be annoying as hell to rig. The verts on hands in gold source require proper vert locations to operate without looking... weird.
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technoblue

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Re: CSO Extracted
« Reply #46 on: September 10, 2008, 05:58:46 AM »

cs_camouflage

It's a shame that the sky textures have to be scaled down :(

[File not found]
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SaxonSwine

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Re: CSO Extracted
« Reply #47 on: September 10, 2008, 10:33:15 AM »

Cool, I'm glad the BSPs work :)

Damn the HL engine was updated to use higher res environment maps?  Why don't Valve offer some kind of engine update to the rest of us?
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Aydin

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Re: CSO Extracted
« Reply #48 on: September 10, 2008, 10:53:57 AM »

Mods have already used them! Nothing ever happened.

TBH if you used the hands from this pack loads of people would probably assume you made the hands :P
While we're on the subject of hands, would anyone like a 10k hand model?!

I guess maybe Coozins is right, if you own CZ it should be ok for you to use the hands in your mod.


@ Weavile.  OK when I've done them I'll post them in a new thread

Look closer dude, the cs online hands arent cz  ;)
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SaxonSwine

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Re: CSO Extracted
« Reply #49 on: September 10, 2008, 11:54:25 AM »

Oh shit you're right!  Well I guess you can do whatever you want with them then ;D
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technoblue

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Re: CSO Extracted
« Reply #50 on: September 10, 2008, 12:37:05 PM »

I had to delete the bot navigation files as they seemed to conflict with the original CS Bot. They would had to have updated the bots to account for new weapons and gameplay. So scaling the environment textures and deleting the bot navigation files will let you play the other maps. Also, I spotted some interesting weapon sprites too.
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Nige111

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Re: CSO Extracted
« Reply #51 on: September 10, 2008, 04:06:46 PM »

are you talking about the flare, machete, LAW, CS gas, gasmask and (maybe) tazer? They're included in CS1.6's sprite files too.
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Кассир клерка

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Re: CSO Extracted
« Reply #52 on: September 10, 2008, 06:26:54 PM »

Well I don't give a fuck personally. I dunno how people like Daza feel about it though.
Why you gotta be hatin' man? We're all just chillin' here and you gotta make a comment like that.

I never cared about retail content hell i'd like to see it be allowed again, so I'm turning a blind eye to this.
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Coozins

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Re: CSO Extracted
« Reply #53 on: September 10, 2008, 06:32:54 PM »

Daza, why did you warn yourself?
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James

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Re: CSO Extracted
« Reply #54 on: September 10, 2008, 06:48:02 PM »

Why you gotta be hatin' man? We're all just chillin' here and you gotta make a comment like that.

I never cared about retail content hell i'd like to see it be allowed again, so I'm turning a blind eye to this.

Ain't hatin' yo, just telling it how it is. Didn't you felt that way about this kind of stuff, so I just assumed. ;D

But yeah, cool, glad we're all on the same page.
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Nige111

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Re: CSO Extracted
« Reply #55 on: September 10, 2008, 08:41:27 PM »

mm, sexy portness.
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Coozins

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Re: CSO Extracted
« Reply #56 on: September 10, 2008, 11:23:31 PM »

make me all hl beta files i need by thurs
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Кассир клерка

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Re: CSO Extracted
« Reply #57 on: September 11, 2008, 02:03:36 AM »

Daza, why did you warn yourself?
Because I can.
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J-Man

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Re: CSO Extracted
« Reply #58 on: September 11, 2008, 02:30:24 AM »

Because I can.

If its good for Daza, its good for us all.
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KylerAdams

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Re: CSO Extracted
« Reply #59 on: September 11, 2008, 02:38:36 AM »

If its good for Daza, its good for us all.

"What's good for the members is good for the forum- everybody has a share."

Tell me where that (butchered) quote is from and you get a cookie. Only one. But it's a molasses cookie. With sugar sprinkled all over.
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