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Author Topic: Cycler_Sprite dissapearing between map loads  (Read 1880 times)

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SaxonSwine

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Cycler_Sprite dissapearing between map loads
« on: September 15, 2008, 02:45:26 PM »

I'm having some trouble with Cycler_Sprite entities dissapearing from maps.  When you first load a map in game they appear as they should do.  If a player goes to another map (via trigger_changelevel of course), and then goes back to the first map loaded, then the Cycler_Sprite is gone.

In other words:
MapA is loaded
player goes from MAPA to MAPB.  Everything seems hunky dory.
Player goes back to MAPA.  All the Cycler_sprites are not rendering.

This is a problem for me, since I'm using the Cycler_sprites for Prop Models.  I don't want to use Monster_Furniture since you get all those horrible yellow spots of doom  :'(

Can anyone help me?
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Barnz

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Re: Cycler_Sprite dissapearing between map loads
« Reply #1 on: September 15, 2008, 04:03:48 PM »

Does that happens in every map you did? It's probably something to do with landmarks.
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