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Author Topic: [REQ]HealthCharger Model  (Read 1882 times)

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iman

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[REQ]HealthCharger Model
« on: November 10, 2008, 03:52:41 PM »

-snip-
« Last Edit: September 13, 2012, 09:29:03 AM by iman »
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Кассир клерка

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Re: [REQ]HealthCharger Model
« Reply #1 on: November 10, 2008, 03:58:55 PM »

Yeah.. that translator isn't too good.

From what I can tell you're asking for a health charger model that isn't the PS2 version. I'm hoping you can understand this but the model itself will not work by itself, the maps have to be modified in order for them to work. And they needed to be coded into the game.
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twitch

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Re: [REQ]HealthCharger Model
« Reply #2 on: May 11, 2011, 03:36:53 AM »

couldn't you still use the model and place a small brush covered in the null texture inside it and then tie that to a func_charger entity.  Should work just fine.  Does anyone have these models?  I would like to give it a try.
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