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Author Topic: Raven City Modification for Half-Life  (Read 7578 times)

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bloodsurfer

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Re: Raven City Modification for Half-Life
« Reply #15 on: November 19, 2008, 11:23:01 PM »

I sent him over the arms I put together.  They aren't the CZ arms, they just use a custom texture which Stoke made.  I UV'ed some arms onto that texture (although I did modify the texture to get the hands and sleeves all on to one 512x512 map).
Oh my bad I didn't read properly
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[DOG]

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Re: Raven City Modification for Half-Life
« Reply #16 on: November 20, 2008, 12:25:41 AM »

Is this going to be Silent Hill based?
Maria and the Silent Hill 2 style town?
If it is you can use my Pyramid Head models,

Smaller poly count then SH2 by a few thousand I believe.
All 5 of those models togher into Milkshape total 2753 Vertices and 5035 Triangles.
SH2 Pyramid Head is already released for FRED in Brain Bread..
http://www.ironoak.ch/forums/index.php?showtopic=7593&st=30&#entry102871
However I did not do the rig job.
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SaxonSwine

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Re: Raven City Modification for Half-Life
« Reply #17 on: November 20, 2008, 10:26:27 AM »

Read the posts!!  He said the SH models were placeholders.

More to the point, urgh, why would SH monsters appear in an OPFor themed mod?  No thank you.
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KylerAdams

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Re: Raven City Modification for Half-Life
« Reply #18 on: November 20, 2008, 11:40:15 AM »

*looong post by Wesker*

JUst because -you- have a SH fetish doesn't mean everybody else does. :s
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SaxonSwine

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Re: Raven City Modification for Half-Life
« Reply #19 on: November 20, 2008, 12:42:19 PM »

Pretty much what I was thinking.  I get sick to death of seeing that cock in a frock wearing a roadcone on its head
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