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Author Topic: Half-Life: Zombie Edition - RELEASED  (Read 10376 times)

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Shooter__Andy

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Half-Life: Zombie Edition - RELEASED
« on: November 21, 2008, 06:33:22 PM »


The new life is here. WE are here.
You can't run. You can't hide.
Join US.



First of all, I want to thank all of those who helped me. Of course, it was our team. They've done great work bringing my ideas to life. But they weren't only one who had took their part in creating this. I'm speaking about those who helped me just because they are great guys. I'm talking about BUzer, G-Cont and XaeroX, who has answered a lot of dumb questions about coding, about kadv and Alien_Firefox, who helped me with voiceacting, about radu_ic3man, Stazz and many others. Of course I learned something while doing this mod, but what matters more is how I learned it - on my mistakes. So I want to thank all who helped us finding them out, beta-testers, thanks. And I'm sure want to thank all communities supporting us in creating this. Often just an interest from your side kept us working on this.

Now, about changes. You can find some of them on mod's official site (only on english version for now).
And, alas, the mod is short. But it has a .fgd file in it and I do hope you will use it.
P.S.: Nevermind the voice on the very last map, I couldn't find a good actor, so I kept that one for awhile.
« Last Edit: November 21, 2008, 07:39:51 PM by Shooter__Andy »
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Nige111

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #1 on: November 21, 2008, 06:37:35 PM »

Wow, it's... not... big? D:
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Shooter__Andy

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #2 on: November 21, 2008, 06:46:39 PM »

Wow, it's... not... big? D:
Nope. Anyway, I always wanted to positionate this mod more like gameplay mod, not usual single-player "maps-and-new-monsters". Besides, I was tired of making maps with my Radeon (hammer lags and crashes) and we had only one more mapper, so...
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Cpl. Slider101

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #3 on: November 21, 2008, 08:38:29 PM »

The engine is totally awesome. That's all fine. Now comes the gameplay...


It's slow. Okay, I expected that, because you play as zombie. That's fine.
It just feels so long and it gets boring really quickly. It's fun being the headcrab that hopped on that scientist after the resonance cascade, but... it's not that awesome.

There are also some bugs. Atleast I got them. Before the map "Incoming" (Checked the console) it loads and when it finishes, I start off dead under the map.

After the big room with the turrets, that was also shown in a gameplay trailer, you gotta smash a keypad to open a door with a laser behind it. That keypad killed me, since I was stuck in it.
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Anton

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #4 on: November 22, 2008, 02:20:50 AM »

I played as far as I could with crasher, and i got the same issue, when i go up that lift I end up lying dead underneath the map.

I have to say I felt pretty damn powerfull though, but I wish there were more break spots.

The maps are really kickass too.
« Last Edit: November 22, 2008, 02:58:36 AM by Anton »
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Greer

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #5 on: November 22, 2008, 05:31:44 AM »

I have same bug, simply dieing when getting on other mapv.v
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Shooter__Andy

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #6 on: November 22, 2008, 12:01:32 PM »

http://www.moddb.com/mods/half-life-zombie-edition/downloads/zombie-edition-hotfix-to-101 - Hotfix

The engine is totally awesome. That's all fine. Now comes the gameplay...


It's slow. Okay, I expected that, because you play as zombie. That's fine.
It just feels so long and it gets boring really quickly. It's fun being the headcrab that hopped on that scientist after the resonance cascade, but... it's not that awesome.
Play as rusher. My little brother finished this mod in like one hour as a rusher. And I bet he's way worse player than you.
After the big room with the turrets, that was also shown in a gameplay trailer, you gotta smash a keypad to open a door with a laser behind it. That keypad killed me, since I was stuck in it.
Aye, I found it today too. The bad news for me that I must recompile all the maps, the good neas for you is that O can fix all minor bugs while doing this.
« Last Edit: November 22, 2008, 12:10:57 PM by Shooter__Andy »
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Barnz

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #7 on: November 22, 2008, 02:16:46 PM »

Downloading. Also upload the fix here (it if it's really important).
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Anton

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #8 on: November 22, 2008, 02:30:44 PM »

yeah it's slow to authentiate stuff on Moddb.
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Shooter__Andy

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #9 on: November 22, 2008, 03:07:50 PM »

Ok, here it is.
And it is REALLY important.

[File not found]
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Anton

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #10 on: November 22, 2008, 03:23:38 PM »

WHoa. that's a really minimal filesize for a three part package!
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Shooter__Andy

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #11 on: November 22, 2008, 03:30:39 PM »

2mb max filesize here.
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Barnz

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #12 on: November 22, 2008, 03:59:36 PM »

Man, this mod is full of bugs. Hope you fixed them all.
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Shooter__Andy

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #13 on: November 22, 2008, 04:05:24 PM »

Just get the hotfix and install it!
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Barnz

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Re: Half-Life: Zombie Edition - RELEASED
« Reply #14 on: November 22, 2008, 04:24:25 PM »

Just beat it.

-It's a great idea, but badly executed. Levels are nice, some parts are too bland (and useless?).
-Lots of bugs (some of them are fixed in hotfix).
-Gameplay just doesn't works. AI is dumb, they don't shoot you at all (and get killed all the times).
-Too short. Story, and ending doesn't makes any sense.

6 (or maybe 5)/10
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