1) There are two kinds of posts allowed here, production posts and discussion posts. Production posts are to follow the following rules:- the preferred content type is half-life/source related material, though other stuff can be posted if you really want to. Pictures of maps, models, 2d art, animations are all acceptable.- no Intellectual Property theft. you are not allowed to post other people's work, let alone claim it as your own. If someone calls you on it, prepare to back yourself up with proof of ownership.- it has to be of a quality that can be critiqued ( ie, no stick figure illustrations representing concepts, mostly complete (no undiscernable scribble and such))- has to follow forum guidelines- Include information about it: What it is, what it's for, whether it's going to be released here or wherever or whatever, tools used, etc..Discussion Posts are for the complimenting and critiquing of production posts. There is to be no spamming, no ego-tripping, no flaming, brawling, or mishbehaviour of the any variety. Especially no circle jerking.
Modeling out of my ass again. GL for my WIP rifle thing.EDIT: Scope, I'm a huge unfunny manchild, do not listen to me..
I'll start this off with a UT2004 mod I've been modifying in my free time. I've been working lately on importing a Barrett .50 cal into Unreal Tournament 2004. I did the code, worked on the skin, and got it ingame on the shown origins.http://img243.imageshack.us/img243/9034/barryvg2.pngThe origins look a bit off though, anyone have any suggestions on improvement?
Nightfire compiling.