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HIT Forums  |  Community Projects  |  Resident Evil: Cold Blood  |  Custom Content (Moderators: Ackart, James)  |  Topic: [WIP] Yawn - Giant Mansion Snake 0 and 1 Guest are viewing this topic. « previous next »
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: [WIP] Yawn - Giant Mansion Snake  ( 18295 )
tbox321
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« #30 : February 21, 2009, 04:42:08 AM »

[WIP] Plant 42






...Seymour
tbox321
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« #31 : February 24, 2009, 06:09:42 AM »

[WIP] Plant 42







Comments and/or suggestions are more than welcome.
SaxonSwine
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« #32 : February 24, 2009, 08:51:31 AM »

It mostly looks pretty good. Mostly.
Just make the straight tube things* more wonky, right now they look too straight

* plant biology is not a strong point of mine.

Also the snake mesh looks awesome, but it needs some better UVing
tbox321
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« #33 : February 25, 2009, 03:16:21 AM »

Finished model.







What's left to do:
  • Skin it
  • Rig the model
  • Animate it
Cpl. Slider101
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« #34 : March 01, 2009, 03:38:39 PM »

I'll be honest with you...


... that fucking rocks.

Amazing work on everything.

Sadly, I suck at organics. I'd love to model some animals/creatures.

http://i42.tinypic.com/wtjgoo.jpg

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nouwandi
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« #35 : March 10, 2009, 04:37:11 PM »

your models are very good, keep up the good and nice work!
tbox321
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« #36 : March 11, 2009, 05:30:55 AM »

Feed it humans to make it happy...











(Not done yet with the textures)
SaxonSwine
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« #37 : March 11, 2009, 09:12:15 AM »

Looks awesome!  :O

The only suggestion I have is to make the textures more blended.  Nothing more
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« #38 : March 12, 2009, 01:31:56 AM »

The bottom part looks like it was taken from the remake, better yet , the one I ripped, since ben is working with you guys and requested a plant 42, I could be wrong, but Im willing to bet otherwise
« : March 12, 2009, 01:52:40 AM Albert Wesker »

http://i48.photobucket.com/albums/f210/xxDonnieDarkoFan/HCF_Sig.jpg
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tbox321
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« #39 : March 12, 2009, 03:00:51 PM »

Every single texture of mine is made 100% from scratch, by me.  I do look at pictures of the RE Remake monsters and textures as a reference.
« : March 12, 2009, 03:04:10 PM tbox321 »
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« #40 : March 12, 2009, 06:38:18 PM »

oh, well in that case, that is dead on! Great work

http://i48.photobucket.com/albums/f210/xxDonnieDarkoFan/HCF_Sig.jpg
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benky
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« #41 : March 14, 2009, 10:46:10 PM »

The bottom part looks like it was taken from the remake, better yet , the one I ripped, since ben is working with you guys and requested a plant 42, I could be wrong, but Im willing to bet otherwise

Well Wesker, he actually inspired himself out from the model i asked you the other day because I lost it somewhere.. But i believe he is just looking how they made the models, to make it the same way, but on his own. And i actually like that, the result is pretty good, and *legal* wich is even better. On my side the fucking zombos are annoying me, i hate to make low poly models to copy the original ones :/ i though i was done with them ingame, well now they're back messing with me

Ah man, take care of the polycount on this spot.

Looks a bit too "hardcore" to me, but i guess the fact you see it only once in the map make the polies number not too important.
« : March 14, 2009, 10:58:41 PM benky »

tbox321
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« #42 : March 15, 2009, 05:15:13 PM »

So close...

The finished (texture wise) Plant 42:











The vines that hold Plant 42 in place:











(The texture of the vines is not final.  The room itself was made in the Hammer Editor by Krook and put into a modeling program by me for reference purposes for making the vines.)
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« #43 : March 17, 2009, 06:00:03 PM »

Ey hey, looks way better like this mate!
Do you know you could save many polies deleting the faces that are against the ceiling and walls ? This way you could even use the saved polies to add more details on the rest of the vine.
Good job ;d keep up the awesome stuffs

tbox321
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« #44 : March 29, 2009, 07:57:46 PM »

[WIP] Chimera








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