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Author Topic: For Hire - A Tactical Shooter on the Source engine  (Read 12478 times)

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toadie

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For Hire - A Tactical Shooter on the Source engine
« on: January 17, 2009, 12:05:11 PM »

Right,
It's pimping a new mod time. I'd like to pull the imaginary internet veil off of my pet project - For Hire.
"So what is this 'For Hire' shenanigans?" - you may ask. In 20 words or less - For Hire is a cooperative tactical/stealth shooter with some small gameplay influences from oldschool RPGs and Survival horror games. For a bastardised analogy, think Raven Shield crossed with bits of STALKER and some subtle hints of Guild Wars. On the Orange Box Source Engine

For a more in depth look at what's planned for the gameplay, check out the design document below-

PEE DEE EFF

As for setting and storyline, I'd like to keep that a secret for the moment, but suffice to say it's not your normal CTs vs Terrorists scenario that's been played out a dozen times before.Nor does it include Zombies, over-muscled space marines or giant robot cars.

Currently the team working consists of myself(previously worked on Sven Coop, Heart of Evil Napalm Edition, RE Cold Blood, Holdout, and more), SaxonSwine (the level design man behind Heart of Evil Napalm Edition), Abyss25(texture artist) and Simex (musician).  Right now we're currently looking for talented people in the following areas-

Additional Programmers
- C++ experience, particularly "interfaces" ,
- perferibly experience in the Source engine SDK
- knows how to use SVN
- can document code changes well, and uses comments (you know, keeps code clean)
- has no problem working as a team and minimising scope creep

Concept Artist

- has somesort of portfolio to show to us
-

Sound Artist

- Previous experience with the source engine a plus

If there's any of you out there at all interested in takingup a position, feel free to drop me a line at toadie2k at Gmail dot com, with some samples of previous work you've done.

Expect to see more about For Hire in the coming months.
« Last Edit: January 22, 2009, 03:04:23 AM by toadie »
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Nige111

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #1 on: January 17, 2009, 12:53:44 PM »

You should ask saxon to do the sounds, he's the shit.
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Greer

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #2 on: January 17, 2009, 01:56:02 PM »

Very nice...cant wait for this piece from you Toadie!Too bad i cant help :'(
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Cookie man

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #3 on: January 17, 2009, 05:13:22 PM »

Very nice...cant wait for this piece from you Toadie!Too bad i cant help :'(

What he said. :)

I'll be waiting for this. Tactical with STALKERness sounds great.
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bloodsurfer

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #4 on: January 17, 2009, 06:04:51 PM »

Additional Programmers
- C++ experience, particularly "interfaces" ,
- perferibly experience in the Source engine SDK
- knows how to use SVN
- can document code changes well, and uses comments (you know, keeps code clean)
- has no problem working as a team and minimising scope creep

Aaaaawww, I would have loved to help, I fit in every criteria execpt one (I don't know a thing about the source engine), but I'm too busy with DiamonD and BSR.

The project sound very interesting, good luck
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toadie

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #5 on: January 18, 2009, 03:32:55 AM »

Aaaaawww, I would have loved to help, I fit in every criteria execpt one (I don't know a thing about the source engine), but I'm too busy with DiamonD and BSR.

The project sound very interesting, good luck
Well, the source thing isn't compulsory, mostly it's to get filter off who don't get Valve's coding style in the first place (you know.. all over the place)
 
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Кассир клерка

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #6 on: January 18, 2009, 03:56:19 AM »

Ppppht way to tell me about this, don't you love me anymore!?!
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toadie

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #7 on: January 18, 2009, 04:35:25 AM »

Ppppht way to tell me about this, don't you love me anymore!?!
I told you about this last year, lern 2 brain!
« Last Edit: January 18, 2009, 09:20:02 PM by redhood »
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Doommarine23

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #8 on: January 19, 2009, 03:54:46 AM »

Seems interesting.

This won't turn out into an CS clone mash will it?
« Last Edit: January 19, 2009, 03:57:07 AM by Doommarine23 »
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toadie

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #9 on: January 19, 2009, 04:19:13 AM »

Seems interesting.

This won't turn out into an CS clone mash will it?


No. God No, I HATE CS.  I promise you, if it starts to feel vaguely CS-like I'll can it.
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SaxonSwine

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #10 on: February 12, 2009, 04:31:24 PM »

Some *very* early mapping pics.  I will be adding many more props and fixing up the fog (blarg).
Basically this is one of the first areas you will visit in the very first map... basically it's a small out of town settlement which is pretty much deserted.  Through the centre of it runs a railway track (the bridge for which is depicted).

More pics as things develop!

We are of course looking for mappers, so if you're particularly good at mapping outdoor areas, drop a line!

[File not found]
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Abyss 25

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #11 on: February 13, 2009, 02:21:47 AM »

Batman knows I'm game for making map textures.
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toadie

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #12 on: February 13, 2009, 02:32:24 AM »

whptsssh whptsssh
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Doommarine23

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #13 on: February 14, 2009, 02:15:49 AM »

Looks nice.
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toadie

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Re: For Hire - A Tactical Shooter on the Source engine
« Reply #14 on: February 14, 2009, 04:16:21 PM »

Keeping the news turnover fairly fresh, Presenting the Walther P22.
One of the starting weapons the player will have available ingame.
The P22 is light, compact and uses the dirt cheap .22LR ammo. The downside of course is that .22 isn't really that great for penetration and may be a little less lethal than ideal

[File not found]
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