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(Moderators:
flynia
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Sgt Wilko
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Frraksurred
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FacePoster in HL:S HD?
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Topic: FacePoster in HL:S HD? (Read 1532 times)
sappy
HL:S:HD modeler
Gargantua
Offline
Posts: 618
toss the salad
FacePoster in HL:S HD?
«
on:
November 20, 2005, 02:53:35 PM »
sappy wrote :
Quote
hey I wanted to ask you something but I decidet not to start a topic so Are you by any chance using face poster?Now I don't have my HL2 inbstalled at tye moment and I can't check out if you are and also I did notice VALVe did use a bit of face poster on some models in HL:S.The fresh and clean memory I have is the Gman, he had a lot of expresions added.Now I do know it CAN'T be made like the HL2 characters but I remember that even in the original HL the PS2 models(that HIT and you are using) had a lot more expresions, and I am wondering can that be improved or that is the limit of their capabilities
Flynia wrote:
Quote
To my knowledge we are using the default animations to stick with the original style of the game.
Post the topic though as i might be wrong.
Cheers flynia
Now I say it again so there are no misunderstandings:
1.I am just suggesting the use of face poster if the dev. team and the users agreeand it worth doing so
2.I am not aiming to say the models expressions should be like the HL2 becxause it's unposible(IMO), and also it wont fit in as flynia said.
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Sgt Wilko
Moderator
Alien Grunt
Offline
Posts: 385
HL:S:HD Member
Re: FacePoster in HL:S HD?
«
Reply #1 on:
November 20, 2005, 03:18:27 PM »
To my knowledge, they didn't use Faceposer on HLS. Gman has always had facial movement due to extra bones in his head. Even if they did, I can imagine that it would be hard to implement - mainly because the SD models already have facial expressions in the animations.
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sappy
HL:S:HD modeler
Gargantua
Offline
Posts: 618
toss the salad
Re: FacePoster in HL:S HD?
«
Reply #2 on:
November 20, 2005, 05:08:01 PM »
I see OK then that's all clear.
So even if someon was to try to improve the facial exprecions it would be way to hard or imposible
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Barnz
French Fries
Gonarch
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Posts: 1408
Re: FacePoster in HL:S HD?
«
Reply #3 on:
November 20, 2005, 05:16:40 PM »
Just forget it, no one wants to re-animate all models...
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In December 12th, 2012 - Steam becomes self-aware, and determinate humanity's fate in a microsecond: extermination.
sappy
HL:S:HD modeler
Gargantua
Offline
Posts: 618
toss the salad
Re: FacePoster in HL:S HD?
«
Reply #4 on:
November 20, 2005, 09:07:37 PM »
Quote
Just forget it, no one wants to re-animate all models...
barneyinblue could you be helped
, by adding an audio option for the posts because I get the idea you are blind or something
Quote
I see OK then that's all clear.
I was OK with Sgt Wilko answer and I just wanted to know for my personal satisfaction even if someon did try to improve the facial exprecions would it be way to hard or imposible,I never said specificly the HL:S HD team,man why are all of you so jumpy
?
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Sgt Wilko
Moderator
Alien Grunt
Offline
Posts: 385
HL:S:HD Member
Re: FacePoster in HL:S HD?
«
Reply #5 on:
November 20, 2005, 09:40:53 PM »
Watch it,
sappy
. In both cases, you have been proven to be the one over-reacting, so I wouldn't keep on about it if I was you.
...I doubt
Barneyinblue
is going to be pleased with your comment.
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Barnz
French Fries
Gonarch
Offline
Posts: 1408
Re: FacePoster in HL:S HD?
«
Reply #6 on:
November 20, 2005, 09:42:47 PM »
Me and others just trying to convert HD stuff to Source Engine. We are not trying to create new facial expressions or something like that here.
Anyway, I think creating facial expressions for HD models is quite pointless. First we need to find a guy who understands everything about 3D Studio Max (or Softimage XSI)/Face Poser Tool and a coder to add choreograph entity in to the HL1:Source.
Then we've to change/edit maps to add facial expressions in to the HL1:Source. (I believe adding them in to the HL1:Source could take too much time).
I think, no one in HL:S HD team wants to work on Face Posing...
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Frraksurred
Team HL:S:HD
Moderator
Gonarch
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Posts: 1818
~ More Hi-Deffier ~
Re: FacePoster in HL:S HD?
«
Reply #7 on:
November 20, 2005, 11:03:34 PM »
Quote from: barneyinblue on November 20, 2005, 09:42:47 PM
I think, no one in HL:S HD team wants to work on Face Posing...
Agreed. It would be too difficult to implement to be cost efficient.
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VectorW8
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Warned
Gonarch
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Re: FacePoster in HL:S HD?
«
Reply #8 on:
November 21, 2005, 12:36:20 AM »
HL:S HD is fine enough without Faceposer.
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sappy
HL:S:HD modeler
Gargantua
Offline
Posts: 618
toss the salad
Re: FacePoster in HL:S HD?
«
Reply #9 on:
November 21, 2005, 08:25:31 AM »
Quote from: barneyinblue on November 20, 2005, 09:42:47 PM
Anyway, I think creating facial expressions for HD models is quite pointless. First we need to find a guy who understands everything about 3D Studio Max (or Softimage XSI)/Face Poser Tool and a coder to add choreograph entity in to the HL1:Source.
Then we've to change/edit maps to add facial expressions in to the HL1:Source. (I believe adding them in to the HL1:Source could take too much time).
Thanks that answered the second part of question.You couild have just posted that it would have been a lot more helpful that your previos statement.
Quote
I think, no one in HL:S HD team wants to work on Face Posing...
Man I didn't mean the HL:S HD team.I was just wondering how much work it would require if someone(not the HL:S HD team) did,I agree it is way too much,but that is the only thing I wanted to know after Sgt Wilko's first post.
P.S.Sorry if I offended you barneyinblue :-[ it's seem just kind of strange that I try to be as clear as posible when I post and it aint workin' quite right
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Mirror
Reflection
Alien Grunt
Offline
Posts: 397
Dot Dot Dot
Re: FacePoster in HL:S HD?
«
Reply #10 on:
November 21, 2005, 04:29:56 PM »
they would have to add like 50 bones in the face and make a tool for them to move or animate them all
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Barnz
French Fries
Gonarch
Offline
Posts: 1408
Re: FacePoster in HL:S HD?
«
Reply #11 on:
November 21, 2005, 06:29:33 PM »
No, we don't need to add new bones. We have to add 40 (or more) flexes on the face of every human character.
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sappy
HL:S:HD modeler
Gargantua
Offline
Posts: 618
toss the salad
Re: FacePoster in HL:S HD?
«
Reply #12 on:
November 22, 2005, 08:09:46 AM »
OKay barneyinblue one more question,just so I nuderstand rigt what you said.
By :
Quote
.... have to add 40 (or more) flexes on the face of every human character.
You mean that they can be improved, really close to what a HL2 model can do?
I would really appreciate it if you tell me,not asking that someone does it, just for educating myself.
«
Last Edit: November 22, 2005, 08:58:13 AM by sappy
»
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Aydin
The full metal alchemist
DoC Development Team
Gonarch
Offline
Posts: 3080
"Guys are supposed to like that"
Re: FacePoster in HL:S HD?
«
Reply #13 on:
November 22, 2005, 08:35:43 AM »
im having trouble understanding your
engrish
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Ur mother is a heifer.
Quote from: InspectorGadget date=12-12-2005, 07:52 PM
Ever cum and you're dog got in the way?
Barnz
French Fries
Gonarch
Offline
Posts: 1408
Re: FacePoster in HL:S HD?
«
Reply #14 on:
November 22, 2005, 11:29:29 AM »
Quote from: sappy on November 22, 2005, 08:09:46 AM
You mean that they can be improved, really close to what a HL2 model can do?
Yes, models can be detailed as hl2 models...
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(Moderators:
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FacePoster in HL:S HD?
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