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HIT Forums  |  Community Projects  |  Resident Evil: Cold Blood (Moderators: Ackart, James)  |  Topic: Updates to be released soon! 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Updates to be released soon!  (Read 5858 times)
Kain the Wolf
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« Reply #30 on: March 22, 2006, 01:17:42 PM »

Will aiming with ironsights be possible? :3
(me hates wasting ammo on walls T_T)
Learn to aim by getting the zombie in the dead centre of the screen. I can headshot them easily like that.
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« Reply #31 on: March 22, 2006, 04:59:17 PM »

Learn to aim by getting the zombie in the dead centre of the screen. I can headshot them easily like that.
Or nub-center the model using HLMV. Or use the flashlight. Wink
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« Reply #32 on: March 23, 2006, 12:13:52 PM »

Well... thanks. xD
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« Reply #33 on: March 23, 2006, 03:33:37 PM »

Ah, who needs flashlights or nubbing iron sights, when you have manliness.
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« Reply #34 on: March 23, 2006, 07:22:16 PM »

Here's the change-log so far -

Code:
- The MP5 and M4 now use their W Models when dropped
- Players CAN respawn, so long as they collect Ink Ribbons. Maximum of 3 Ink Ribbons per player, 1 Ink Ribbon per respawn (see shots)
- Added the RE:CB commands to the Main Menu Keyboard Options
- Players now say "Follow Me!" in the AdLib system : It was not working before
- Added a vague inventory type system (not the final version ... we have plans for it
- Added the options to turn off lag-inducing features easily
- New healing system. Picking up a healing item adds it to your inventory for future use. You can then use the herbs or first aid spray when you like
- Added ability to use Red and Green herbs mixed together
- RECB_Subway is being redone from scratch
- RECB_Streets has been extended and is now a lot harder (NOT recommended for lower spec machines)
- Players now physically pick up items
- Desert Eagle and Custom Desert Eagle eject shells
- Thirdperson is enabled
- Camera will not go through walls in third person
- Added a 1.5 second delay between each allowed AdLib command to prevent spamming
- Fixed the Custom Desert Eagle using the world model for its player model
- Added a 1.5 second delay between each allowed weapon drop to prevent AdLib Item voice spamming.
- Added icons above a player to visually represent a player's AdLib command.
- Added a slight roll effect when you strafe >_> (I was bored and copied Mazor's tutorial)
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BiscuitDude
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« Reply #35 on: March 23, 2006, 07:52:39 PM »

Sounding bloody (no pun intended) good!
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« Reply #36 on: March 23, 2006, 08:37:40 PM »

Ah, who needs flashlights or nubbing iron sights, when you have manliness.

this just made my day.... awsome... bwhahahhahhahha Cheesy
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« Reply #37 on: April 12, 2006, 05:19:56 PM »

the deagle and the custom deagle dont use the same ammo  Undecided
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« Reply #38 on: April 12, 2006, 05:51:20 PM »

Erm, they do in my version. Can't remember if that's been added since the release or not. Either way, they do now so it will definitely come with the update. PS: Are you sure they don't share ammo, and can anyone else verify this?
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« Reply #39 on: April 13, 2006, 05:59:45 AM »

They don't in the pre-release beta that I'm running on.
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« Reply #40 on: April 14, 2006, 06:21:44 AM »

Now I can how you partially prevented the addition of crosshairs to weapons.  Some of the weapons don't even have their own sprite txt files (this file tells the game what sprite file to look for and the coordinates of the part of the sprite in question).  However, no one's gonna stop me from using the same M4 sprite that I'm using in CS and the M4 crosshair sprite from Firearms.
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« Reply #41 on: April 14, 2006, 06:33:26 AM »

O...k?
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« Reply #42 on: April 14, 2006, 02:50:22 PM »

Now I can how you partially prevented the addition of crosshairs to weapons.  Some of the weapons don't even have their own sprite txt files (this file tells the game what sprite file to look for and the coordinates of the part of the sprite in question).  However, no one's gonna stop me from using the same M4 sprite that I'm using in CS and the M4 crosshair sprite from Firearms.

Go you, big boy.  Kiss
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Kain the Wolf
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« Reply #43 on: April 14, 2006, 09:03:17 PM »

Now I can how you partially prevented the addition of crosshairs to weapons.  Some of the weapons don't even have their own sprite txt files (this file tells the game what sprite file to look for and the coordinates of the part of the sprite in question).  However, no one's gonna stop me from using the same M4 sprite that I'm using in CS and the M4 crosshair sprite from Firearms.
Good luck. They were removed in the code, not by just deleting the sprite files.
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« Reply #44 on: April 16, 2006, 02:42:55 AM »

um so... when are the update going to be released.... ( Minuit sayz: when it's done, ok )
heh *sweat*
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HIT Forums  |  Community Projects  |  Resident Evil: Cold Blood (Moderators: Ackart, James)  |  Topic: Updates to be released soon! « previous next »
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