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HIT Forums  |  Community Projects  |  HL:S:HD  |  Submissions (Moderators: flynia, Frraksurred)  |  Topic: Crossfire reskin. 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Crossfire reskin.  (Read 1302 times)
michaliskebab
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« on: November 17, 2007, 08:38:55 PM »

In case this isn't included yet.
There is a crossfire reskin pack in FPSbanana. This would do good in HD pack for hldm:s and hl:s if any of these textures are used in SP.
I haven't got legit, and that's why i post so some one can ask for this pack.
http://www.fpsbanana.com/skins/28283
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sappy
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« Reply #1 on: November 18, 2007, 08:46:04 AM »

In case this isn't included yet.
There is a crossfire reskin pack in FPSbanana. This would do good in HD pack for hldm:s and hl:s if any of these textures are used in SP.
I haven't got legit, and that's why i post so some one can ask for this pack.
http://www.fpsbanana.com/skins/28283
They don't look bad. Still it's our Project Manager, Besli, to decide.
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Frostbite
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« Reply #2 on: November 18, 2007, 06:45:54 PM »

lol Half-Life² Textures
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sappy
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« Reply #3 on: November 19, 2007, 08:50:04 AM »

lol Half-Life² Textures
Really I didn't notice that from the screens. In that case no way.
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michaliskebab
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« Reply #4 on: November 19, 2007, 12:32:06 PM »

Really I didn't notice that from the screens. In that case no way.

Ditto. If these textures are ripped out from the source materials.gcf, shouldn't we report this?
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sappy
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« Reply #5 on: November 20, 2007, 06:40:55 AM »

A good deal of the stuff on fpsbanna is not very legal.
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Besli
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« Reply #6 on: November 20, 2007, 09:15:57 PM »

I have to compare it with the original first!
I don't like the bunker texture from the screenshots, I'm sure I can find a better one.
But like said above Half-Life² Textures are a no-no!
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« Reply #7 on: November 22, 2007, 08:34:40 PM »

Surely you could just edit the VMT files to refer to HL2 textures in the Materials.gcf? 
That way you could use HL2 textures without extracting them; which I think would be perfectly legal, since no actual HL2 content is being distributed outside of the GCF.
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« Reply #8 on: November 23, 2007, 02:44:18 PM »

And if you own HL:S but not HL²? Tongue
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« Reply #9 on: November 23, 2007, 02:46:54 PM »

And if you own HL:S but not HL²? Tongue

Thats technically impossible.
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SaxonSwine
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« Reply #10 on: November 23, 2007, 05:02:41 PM »

lol true.   I'm pretty sure everyone has a permanent home for HL2 on their HDD  Wink (thats my admiral nelson emoticon)

What you could do is use the Source Tools to make a MOD which uses the HL:S and SourceMaterials.GCF
You could store it in \SourceMods\HLS_HD\

Within the folder for that mod would be gameinfo.txt
In this file you can specify which GCF files to use Cheesy
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michaliskebab
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« Reply #11 on: November 29, 2007, 07:00:33 PM »

And if you own HL:S but not HL²? Tongue

I think hl:s includes materials.gcf
Anyway. If you haven't already. Ask Stone for his HD pack. Not for models but for the texture replacements. They look very nice and makes hl:s look like what hl:s should be like.
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Coozins
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« Reply #12 on: November 29, 2007, 10:08:33 PM »

Thats technically impossible.

No it's not. Half-Life: Source installs all the necessary Source Engine files it needs.
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« Reply #13 on: December 01, 2007, 12:33:48 PM »

No it's not. Half-Life: Source installs all the necessary Source Engine files it needs.

It was more in vein of the concept that someone has steam installed without OWNING Half-Life2. Seriously, anyone that owns Half-Life Source definitely has their hands on Half-Life2.
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Labcup
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« Reply #14 on: December 02, 2007, 07:52:55 PM »

It was more in vein of the concept that someone has steam installed without OWNING Half-Life2. Seriously, anyone that owns Half-Life Source definitely has their hands on Half-Life2.

You sure that you can't buy HL:S only with a credit card?
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