Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
July 29, 2010, 12:27:31 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
Don't click here.
Radio is offline
HIT Forums
|
Developers Discussion
|
Textures / 2D Art & Audio
| Topic:
Un-chroming + additive sprite problem
0 Members and 1 Guest are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Un-chroming + additive sprite problem (Read 682 times)
waqwarrior
a beautiful
Gargantua
Offline
Posts: 671
Un-chroming + additive sprite problem
«
on:
January 28, 2010, 01:27:58 PM »
1) How do I unchrome a [hand] texture on a model? ... so that I can replace the texture with bare handz
2) I'm doing crosshair work and when I compile it I set it to VP_PARALLEL and additive, compile and try it in-game, but I end up with the black box of doom around it. :\ What do I need to do to fix this?
j-j-j-j-JPEG c-c-c-compression... ack!
Logged
Aspiring skinner, rigger, mapper
I know a lot about computers, don't be afraid to ask for help.
a.k.a. ErebusTheDark
Leeroy1337
Vortigaunt
Offline
Posts: 108
Re: Un-chroming + additive sprite problem
«
Reply #1 on:
January 28, 2010, 02:26:04 PM »
1) Make sure the texture and group name doesn't have "chrome" in it, and you must make UV's for that texture.
2) Download SprWiz and SprView - best sprite making/viewing programs out there. For crosshairs you have to make the sprite alphatest and set the last color in pallet the color you want to be transparent. In MS paint, you must make a single color image (eg. 255 0 0 red), copy + paste your crosshair, position it as you want and set the 255 0 0 red as the last color in pallet and save it as a .bmp (make sure it's 256 color and the size is divideable by 16). Works fine for me.
«
Last Edit: January 28, 2010, 02:30:04 PM by Leeroy1337
»
Logged
waqwarrior
a beautiful
Gargantua
Offline
Posts: 671
Re: Un-chroming + additive sprite problem
«
Reply #2 on:
February 12, 2010, 10:02:06 PM »
1) Group name? Where is that found and how do I change it?
2) Thanks, works perfectly
Logged
Aspiring skinner, rigger, mapper
I know a lot about computers, don't be afraid to ask for help.
a.k.a. ErebusTheDark
Leeroy1337
Vortigaunt
Offline
Posts: 108
Re: Un-chroming + additive sprite problem
«
Reply #3 on:
February 14, 2010, 08:45:17 AM »
Quote from: waqwarrior on February 12, 2010, 10:02:06 PM
1) Group name? Where is that found and how do I change it?
I you import your model in MS3D, you select the "Groups" tab and type the name you want (eg. un-chroming textures) and hit rename. You have to make UV's for that texture, but I don't know how.
Logged
KylerAdams
A subtly invisible
Gonarch
Offline
Posts: 4139
Re: Un-chroming + additive sprite problem
«
Reply #4 on:
February 14, 2010, 03:02:21 PM »
Which is a shitload of work. You'd either have to UV it to match a preexisting texture, or make all new UVs + textures.
Just hack on the BS hands + reskin those.
Logged
Yo dawg, I herd ya like sigs so I unbroke ya tags.
waqwarrior
a beautiful
Gargantua
Offline
Posts: 671
Re: Un-chroming + additive sprite problem
«
Reply #5 on:
February 14, 2010, 05:48:06 PM »
I see.. both the BS hands and HEV hands/joints etc are in the same position. It must be pretty simple after that, what do I do from there?
Logged
Aspiring skinner, rigger, mapper
I know a lot about computers, don't be afraid to ask for help.
a.k.a. ErebusTheDark
KylerAdams
A subtly invisible
Gonarch
Offline
Posts: 4139
Re: Un-chroming + additive sprite problem
«
Reply #6 on:
February 14, 2010, 06:46:20 PM »
Quote from: waqwarrior on February 14, 2010, 05:48:06 PM
I see.. both the BS hands and HEV hands/joints etc are in the same position. It must be pretty simple after that, what do I do from there?
Assign the joints. If you have/dont need to, export, copy the required textures whereever and compile.
Logged
Yo dawg, I herd ya like sigs so I unbroke ya tags.
Pages:
[
1
]
HIT Forums
|
Developers Discussion
|
Textures / 2D Art & Audio
| Topic:
Un-chroming + additive sprite problem
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Official
-----------------------------
=> News
===> Minor Updates
=> Rules and Announcements
-----------------------------
General
-----------------------------
=> Conversation
=====> Serious Convo. Archive
===> Help Desk
=====> Tutorials
=> Game News
=> Other Threads
-----------------------------
Developers Discussion
-----------------------------
=> General Chat
===> Spotlight
===> Source Tutorials
===> Gold Source Tutorials
=> Mapping
===> Source RELEASES
===> Gold Source RELEASES
===> Mapping Requests
=> Models / Skins
===> Source RELEASES
===> Gold Source RELEASES
===> Model/Skin Requests
=> Mods
===> Source RELEASES
===> Gold Source RELEASES
=> Textures / 2D Art & Audio
===> Texture/2D Art & Audio Requests
-----------------------------
Community Projects
-----------------------------
=> Half-Life: Enhanced
===> Suggestions
=> Resident Evil: Cold Blood
===> Suggestions
===> Custom Content
=> HL:S:HD
===> Requests
===> Bug reports
===> Submissions